Best answer
Workspace should recommend upload, optimize, convert, and material-edit cards before pure generator cards, then offer AI generation as a secondary action for missing or matching assets.
Define editor-first Workspace cards for 3D asset upload, preview, optimization, conversion, material editing, matching packs, and playable prototype handoff.
Workspace should recommend upload, optimize, convert, and material-edit cards before pure generator cards, then offer AI generation as a secondary action for missing or matching assets.
For heavy or messy uploaded assets.
For FBX, GLB, OBJ, USDZ, or target-engine handoff.
For missing textures, PBR cleanup, or style consistency.
Upload-aware helper entry when the user lacks an asset or needs variants after the editor path is clear.
| Card | Primary intent | Secondary AI helper |
|---|---|---|
| Optimize 3D Model | Make an existing model lighter and cleaner. | Generate lower-detail variant only after constraints are known. |
| Convert 3D Format | Move asset to target format and verify scale/materials. | Generate missing companion formats only when needed. |
| Texture & Material Editor | Fix material slots, colors, UV consistency, and PBR notes. | Generate texture variants in the same style. |
| AI 3D Game Asset Generator | Create or prepare a missing game asset. | Route output into edit and optimize immediately. |
An upload-aware 3D asset card should appear before pure prompt generation for this growth line.
Prompts should mention upload, existing assets, edit, optimize, convert, export, and target workflow.
The user should be routed into preview, edit, optimize, convert, export, or matching-pack actions.
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