Inspect the source asset
Open the original file before making changes. For browser game, record its format, units, dependencies, and current hotspot purpose so the interaction map pass has a reliable baseline.
Plan interaction map for browser game. Review the source, test the destination export, and document settings, evidence, and open risks.
Open the original file before making changes. For browser game, record its format, units, dependencies, and current hotspot purpose so the interaction map pass has a reliable baseline.
During interaction map for browser game, establish the expected state of hotspot purpose. Resolve or document any gap before moving on to input methods.
Do not rely on the authoring viewport alone. For interaction map, load a representative export in browser game and verify input methods together with focus order.
For browser game, keep the accepted export, its settings, and a short note about unresolved risks. Name the person responsible for the final review of interaction map.
The safest route is to test the real destination: for browser game, begin with hotspot purpose, then test input methods and focus order in the actual destination. Keep the accepted export settings and any unresolved interaction map risks with the source file.
browser game has to work across network conditions and devices, not just on a fast desktop. For interaction map, test the first useful frame, interaction readiness, and fallback behavior separately.
For browser game, test slow loading, unavailable 3D support, keyboard or assistive input, and disabled analytics. The fallback should still communicate the product or scene clearly.
List every hotspot, state change, input method, focus order, and mobile gesture before authoring annotations. Apply this interaction map guidance to the actual browser game delivery path.
| interaction map check for browser game | browser game pass condition for interaction map | Evidence to keep for browser game interaction map |
|---|---|---|
| hotspot purpose during interaction map for browser game | For browser game interaction map, the source and revised asset use an agreed value for hotspot purpose. | Keep browser game interaction map before-and-after values and the setting that changed. |
| input methods during interaction map for browser game | The interaction map result for input methods matches the expected behavior in browser game, not only in the editor. | Keep target-side evidence for browser game interaction map, such as an import log or captured test. |
| focus order during interaction map for browser game | The recorded result for focus order meets the browser game release requirement for this interaction map job. | Keep the accepted browser game result and the reviewer name for interaction map. |
| state feedback after interaction map for browser game | The interaction map handoff for browser game contains only the files needed downstream. | Keep the browser game export preset, fallback, dependencies, and open risks from interaction map. |
For browser game, define the asset, destination, and release condition before editing. Keep a clean source copy and state why hotspot purpose is relevant to interaction map.
For interaction map in browser game, treat unresolved input methods as blocking. Decide whether it needs a technical fix, additional evidence, or a qualified reviewer.
For interaction map, require a representative result in browser game, the accepted export settings, and a clear outcome for focus order. Record who approved the final package.
During interaction map, compare the source and destination values for hotspot purpose. Do not continue until the difference is explained and assigned to the asset or the browser game pipeline.
For interaction map, capture the browser game result and isolate the responsible layer. A clean authoring preview is not proof when the exported input methods result no longer matches the baseline.
Define an observable interaction map result or move the decision to a qualified browser game reviewer. Do not hide an unresolved focus order risk behind a general “ready” status.
For browser game, start with hotspot purpose on the untouched source file. It gives you a baseline before the interaction map pass changes geometry, materials, metadata, or export settings.
During interaction map for browser game, record the source format, units, texture locations, material slots, exporter, destination version, and observed input methods behavior.
The interaction map pass is complete when hotspot purpose, input methods, and focus order have been tested in browser game, the export opens correctly, and remaining review has an owner.
For browser game, use a qualified reviewer during interaction map when focus order cannot be verified automatically or when licensing, device, marketplace, or domain rules affect approval.