VRM asset files can open successfully while still losing important data. The texture dependency map check should look beyond file validity to units, hierarchy, animation, metadata, and external dependencies.
For VRM asset, check color space, channel packing, texture resolution, and shader assumptions as one system. A texture dependency map pass should set a measurable budget and explain any visible compromise.
Resolve every texture path, identify embedded versus external resources, and document missing or duplicate images. Apply this texture dependency map guidance to the actual VRM asset delivery path.