Inspect the source asset
Open the original file before making changes. For browser games, record its format, units, dependencies, and current canonical source so the variant governance pass has a reliable baseline.
Plan variant governance for browser games. Review the source, test the destination export, and document settings, evidence, and open risks.
Open the original file before making changes. For browser games, record its format, units, dependencies, and current canonical source so the variant governance pass has a reliable baseline.
During variant governance for browser games, establish the expected state of canonical source. Resolve or document any gap before moving on to variant identifiers.
Do not rely on the authoring viewport alone. For variant governance, load a representative export in browser games and verify variant identifiers together with approval status.
For browser games, keep the accepted export, its settings, and a short note about unresolved risks. Name the person responsible for the final review of variant governance.
The practical approach is straightforward: for browser games, begin with canonical source, then test variant identifiers and approval status in the actual destination. Keep the accepted export settings and any unresolved variant governance risks with the source file.
Browser games introduces domain constraints that a generic game-asset checklist will miss. Frame variant governance around the actual release environment and the people who must trust the result.
For browser games, give every approved variant a stable identifier and parent source. Record compatibility and review dates so future updates can be compared without overwriting a known-good package.
Choose a canonical source and track approved regional, material, product, or platform variants without duplicating ownership. Apply this variant governance guidance to the actual browser games delivery path.
| variant governance check for browser games | browser games pass condition for variant governance | Evidence to keep for browser games variant governance |
|---|---|---|
| canonical source during variant governance for browser games | For browser games variant governance, the source and revised asset use an agreed value for canonical source. | Keep browser games variant governance before-and-after values and the setting that changed. |
| variant identifiers during variant governance for browser games | The variant governance result for variant identifiers matches the expected behavior in browser games, not only in the editor. | Keep target-side evidence for browser games variant governance, such as an import log or captured test. |
| approval status during variant governance for browser games | The recorded result for approval status meets the browser games release requirement for this variant governance job. | Keep the accepted browser games result and the reviewer name for variant governance. |
| retirement rule after variant governance for browser games | The variant governance handoff for browser games contains only the files needed downstream. | Keep the browser games export preset, fallback, dependencies, and open risks from variant governance. |
For browser games, define the asset, destination, and release condition before editing. Keep a clean source copy and state why canonical source is relevant to variant governance.
For variant governance in browser games, treat unresolved variant identifiers as blocking. Decide whether it needs a technical fix, additional evidence, or a qualified reviewer.
For variant governance, require a representative result in browser games, the accepted export settings, and a clear outcome for approval status. Record who approved the final package.
During variant governance, compare the source and destination values for canonical source. Do not continue until the difference is explained and assigned to the asset or the browser games pipeline.
For variant governance, capture the browser games result and isolate the responsible layer. A clean authoring preview is not proof when the exported variant identifiers result no longer matches the baseline.
Define an observable variant governance result or move the decision to a qualified browser games reviewer. Do not hide an unresolved approval status risk behind a general “ready” status.
For browser games, start with canonical source on the untouched source file. It gives you a baseline before the variant governance pass changes geometry, materials, metadata, or export settings.
During variant governance for browser games, record the source format, units, texture locations, material slots, exporter, destination version, and observed variant identifiers behavior.
The variant governance pass is complete when canonical source, variant identifiers, and approval status have been tested in browser games, the export opens correctly, and remaining review has an owner.
For browser games, use a qualified reviewer during variant governance when approval status cannot be verified automatically or when licensing, device, marketplace, or domain rules affect approval.