FAQ
Does SEELE automatically rig an AI 3D character on this page?
No. This page is a rigging readiness and cleanup workflow. It helps inspect and prepare the character model before rigging review, but it does not promise automatic bones, skin weights, humanoid mapping, retargeting, facial controls, or animation clips.
Should I use FBX or GLB for a character rigging handoff?
Choose after inspection. FBX is common for animation and engine handoff, while GLB can be useful for browser and preview workflows. The safer path is to check scale, materials, topology, texture references, and target engine requirements before conversion.
Can Meshy or Tripo characters go straight to Mixamo, Blender, Unity, or Unreal?
Sometimes they can be useful prototype inputs, but they should first be checked for upright direction, body proportions, mesh density, fused clothing, material survival, texture weight, source rights, and manual rigging risk.
What if my character upload fails?
Capture failed_upload_reason with the source tool, file type, package structure, material references, file size, and target workflow. Then retry with a cleaner GLB, GLTF, FBX, OBJ, or ZIP export when possible.
Is this safe for mature-themed, romance, avatar, or fan characters?
Only from a compliant asset-workflow angle. Keep the page focused on model cleanup, outfit or accessory geometry, materials, scale, export format, and playable prototype readiness. Do not use it for explicit content, minors, real-money gambling, rights clearance, or platform-review bypass claims.
Why use the V7 cleanup video here?
The V7 video demonstrates the same after-generation pattern: a model looks ready, import exposes scale, material, weight, or format issues, and editor-first cleanup prepares a safer production-oriented handoff.
This is an independently added SEO/GEO coverage page for editor-first 3D asset keywords. Existing English pages are not overwritten.