Build a focused first pass
Use your game context to prepare a game world brief with landmarks, routes, and scene scale.
How it works

Describe the genre, camera or screen size, and what the player should notice or do. Start with a game world brief with landmarks, routes, and scene scale.

Ask for two versions around the same scene or player action. Vary one choice at a time so you can compare the result.

Use a small scene or sample to check your choice. The destination reads from the spawn camera. Keep the decisions you want to carry into your next pass.
Pick a starting point
Use a starting prompt from this tool and adapt it to your own game.
Design a cyberpunk alley world with modular props, encounter spaces, and WebGL performance notes.

Why SEELE
Use your game context to prepare a game world brief with landmarks, routes, and scene scale.
Keep the same game scene and compare two approaches before deciding what to make.
Set one acceptance check for the next pass. The destination reads from the spawn camera.
FAQ
It helps turn a text prompt into playable environment plans, biomes, landmarks, and web/engine handoff notes that you can refine inside Seele AI before implementation.
The hero handoff opens /workspace and passes your textarea content as the prompt query parameter.
Yes. Seele AI supports Unity and Three.js workflows, so the generated plan can include engine-ready handoff notes.
Review gameplay balance, visual quality, naming, licensing needs, and any engine-specific constraints before shipping.
Describe the game, the moment the player sees or uses the result, and the constraint that matters most. Ask for a game world brief with landmarks, routes, and scene scale.
Try it in a small scene or review it from the player camera. For the first example, check that the destination reads from the spawn camera.
Yes. Pick one small scene or interaction and describe what the player should see or do. You can revise the prompt as the idea becomes clearer.
Bring a game idea to Workspace and work through a game world brief with landmarks, routes, and scene scale.
Write a game prompt