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SEELE

SEELE AI · Tool

AI Retopology Tool Online

Plan a reviewable retopology route for a game asset, then continue the exact technical brief in SEELE Workspace. Mesh revisions remain drafts until topology, shading, deformation, baking, scale, rights, and destination checks pass.

This tool turns a mesh-cleanup goal into an editable retopology brief and carries the exact prompt into SEELE Workspace. A revised mesh remains a draft until topology, shading, deformation, baking, rights, and destination checks pass.

Intent → iteration → handoff
Concept illustration: dense and simplified retopology states for a game mesh

The working loop

From Asset Brief To Review Handoff

Keep intent, constraints, and review criteria visible through the first pass.

01

Describe The Source And Destination

Name the asset type, source condition, deformation needs, camera distance, target engine, and the problem the topology pass should solve. The prompt enters Workspace with source constraints and acceptance criteria visible.

Outcome
Retopology brief
02

Plan Edge Flow And Reduction

Protect silhouette, deformation zones, hard edges, seams, material boundaries, and bake requirements while removing geometry that does not contribute. The Workspace thread supports iteration around the same technical brief without claiming an automatic approved result.

Outcome
Topology route for review
03

Test In The Destination

Inspect manifoldness, normals, UVs, bake artifacts, deformation, scale, naming, and runtime behavior in the actual destination. A human decides whether the revised mesh meets the project contract.

Outcome
Destination acceptance record

What leaves the page

Review Artifacts To Carry Forward

The handoff is designed to produce concrete material for iteration, not an automatic shipping claim.

Retopology Brief

A source-to-destination plan that names silhouette, deformation, shading, UV, baking, and runtime constraints.

Topology Review Route

A structured direction for edge flow and mesh reduction that can be compared against the original asset.

Acceptance Checklist

Checks for normals, manifoldness, UVs, bake artifacts, deformation, scale, naming, and target-engine behavior.

Fit and limits

Suitable Uses And Required Checks

Best for

  • Planning a topology pass for static props or generated meshes.
  • Preparing deformation-aware edge-flow requirements for characters.
  • Defining a high-to-low bake route and artifact checks.
  • Carrying destination-engine constraints into a shared Workspace thread.

Still needs human review

  • Manifoldness, intersections, normals, seams, UVs, and bake quality.
  • Silhouette, deformation, scale, pivots, naming, materials, and collision.
  • Measured runtime behavior, destination compatibility, rights, and final approval.

Before you start

FAQ

Retopology rebuilds or reorganizes a mesh so its geometry better fits deformation, shading, UV work, baking, editing, and runtime needs. The appropriate route depends on the asset, representative camera distance, motion, materials, target engine, and hardware. A lower polygon count alone does not prove that a topology pass is successful.

Next move

Continue with AI Retopology Tool Online

Choose or edit a prompt, then carry the exact brief into SEELE Workspace for the next iteration.

Open Workspace

Choose A Starting Route

Choose A Starting Route

Each card selects a complete prompt that remains editable before the Workspace handoff.

A Practical Handoff, Not A One-Click Promise

A Practical Handoff, Not A One-Click Promise

The page stays inside capabilities that can be represented honestly and reviewed in the target workflow.

Structured Handoff Versus An Unscoped Request

Structured Handoff Versus An Unscoped Request

A structured brief makes review criteria visible before deeper production work.

DimensionStructured SEELE handoffUnscoped request
InputUse, constraints, and review target are namedGoal and constraints may remain implicit
ContinuationExact prompt continues into WorkspaceContext may need to be recreated
ReviewHuman checks are listed before production useAcceptance criteria may be unclear

Who Can Use This Workflow

Who Can Use This Workflow

Built for teams preparing or reviewing 3D game assets.