FAQ
Does SEELE integrate with Claude Fable 5, Claude Code, or Unity MCP?
This page does not claim a direct integration. It uses Claude Fable 5, Claude Sonnet 5, Claude Code, and Unity MCP as market context for users who want agent-assisted Unity asset pipeline checklists.
Can Claude Fable 5 or Claude Code make a generated model game-ready?
No. A Claude model or coding agent can help automate scripts or checklists, but the model still needs scale, pivot, materials, textures, polygon count, file size, format, and engine behavior review.
Should the checklist run before or after Unity import?
Run the first asset cleanup pass before Unity import so obvious file, scale, material, and weight issues are caught outside the engine.
Where should V7 cleanup video be used?
Use the V7 video as proof media for this checklist because it shows the same pattern: a model appears ready, import reveals issues, and cleanup creates a safer handoff.
This page focuses on upload, preview, cleanup, optimization, conversion, and export for practical 3D asset workflows.