FAQ
Is this a direct Luma integration?
No. This page uses Luma-style capture and AI video-to-3D workflows as market context. It positions SEELE as the editor-first cleanup, optimization, conversion, and export-preparation step after a user has an exported asset.
Can Luma-style captures become game-ready assets automatically?
Not by default. Captures often need scale review, mesh or point-cloud decisions, material checks, file-size reduction, collision or proxy notes, and manual engine testing before game use.
Which formats should I check after capture?
Start with the actual export: GLB, GLTF, OBJ, PLY, ZIP, splat package, or converted mesh. GLB and USDZ are common for web and AR handoff, while OBJ or FBX may need extra material and scale notes.
Can this support product viewers or interactive ads?
Yes, when the asset is rights-cleared and light enough. Use the workflow to inspect product scale, materials, GLB/USDZ handoff, mobile load, and campaign-specific limitations before publication.
This page focuses on upload, preview, cleanup, optimization, conversion, and export for practical 3D asset workflows.