FAQ
Why do Meshy models need cleanup after generation?
Meshy is generation-first. A generated model can still be too heavy, wrongly scaled, missing materials, or exported in a format that does not fit Unity, Web, Roblox-style, or playable prototype workflows.
Is SEELE a Meshy replacement?
No. This page positions SEELE as the editor-first follow-up after Meshy generation: upload, preview, clean up, optimize, convert, export, and optionally generate matching assets later.
What should I check before importing a Meshy model into Unity?
Check scale, pivot, orientation, polygon count, texture count, material slots, file size, missing references, target engine, and whether GLB or FBX is the safer handoff.
Can I try a sample asset before uploading my own Meshy export?
Yes. Use the sample workflow to test before/after cleanup, material preview, polygon reduction, format conversion, and export notes before using your own generated model.
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