FAQ
Does SEELE integrate directly with Polycam or Unity?
No. This page does not claim a direct integration with Polycam, Unity, or Unity Asset Store. It covers an editor-first cleanup workflow after a user has an exported scan package.
Can I import a Polycam scan directly into Unity?
Sometimes for rough visual prototypes, but most scans should be checked for scale, pivot, noisy geometry, texture weight, material references, file size, and target-platform limits first.
Should I use GLB, FBX, OBJ, or PLY for Unity?
Choose after inspecting the actual package. GLB can be convenient for compact preview, FBX may fit some Unity pipelines, OBJ is common for mesh handoff, and PLY or point-cloud data may need extra conversion.
What does the CTA track?
The page should track upload_click, file_type, source_tool=unknown, failed_upload_reason, engine_target=unity, export_format, sample_asset_use, optimize_click, convert_click, export_click, edit_to_export, signup, and paid_conversion.
This is an independently added SEO/GEO coverage page for editor-first 3D asset keywords. Existing English pages are not overwritten.