Best Answer
Tripo Project Eden and similar world-model workflows are useful for imagining persistent spaces, multiplayer-style scenes, and fast 3D prototypes, but their outputs still need asset review before playable use. Treat any generated scene, prop set, or exported package as candidate assets: upload the real files, preview scale and orientation, label usable chunks, inspect materials and texture references, reduce heavy geometry, choose GLB, FBX, or OBJ handoff notes, and keep rights, platform, and manual-review limits explicit.