FAQ
What is this animation rig software workflow for?
It helps UK creators compare rigging and animation requirements, inspect a representative 3D asset, and prepare a reviewable export or prototype handoff.
Can I upload an existing 3D file?
Yes. Start with GLB, GLTF, FBX, OBJ, STL, USDZ, or a ZIP and document the source tool and target engine.
Does SEELE replace specialist DCC review?
No. The workflow helps inspect and prepare assets; final topology, materials, rigs, rights, and engine behaviour still need review.
Which output should I expect?
Expect a rigging and mocap asset workflow brief with cleanup, export, and prototype checks, plus notes for file type, target engine, export format, and review risks.
How should I use the requirement examples?
Treat them as checks for the target character, animation method, export format, licence, or engine handoff you need to evaluate.
Can the asset become a playable prototype?
Yes. Use the playable CTA after cleanup to place the asset in a small scene with camera, controls, and acceptance checks.