FAQ
Is video-to-3D enough to create a game-ready asset?
No. Video-to-3D can create a useful starting capture, but game-ready use still needs scale checks, material review, geometry or splat optimization, conversion notes, source review, and target-engine testing.
Does SEELE replace Luma, Polycam, or other capture tools?
No. This page positions SEELE as the editor-first cleanup, optimization, conversion, and export checkpoint after a capture or video-to-3D tool has produced an export.
What file formats should I upload from a video-to-3D tool?
Start with the real export you have: GLB, GLTF, FBX, OBJ, PLY, splat, ZIP, or another packaged file. Record file_type and failed_upload_reason when the file is too large, corrupt, or missing texture references.
When should I rebuild instead of cleaning up?
Rebuild or regenerate when the capture has unusable silhouette, privacy or rights risk, missing surfaces, extreme noise, broken materials, or a file weight that cannot meet browser, mobile, AR, or engine budgets.
Why use the V7 cleanup video here?
The V7 video shows the same pattern: a model looks ready, import exposes scale, material, weight, or format issues, and editor-first cleanup prepares a safer game, Web, AR, or product-viewer handoff.
This page focuses on upload, preview, cleanup, optimization, conversion, and export for practical 3D asset workflows.