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Seele AI · Focused prototype production

Build a City Eater prototype with a focused gameplay loop

Turn growing a singularity by consuming buildings, avoiding threats, and expanding across a city map into an original City Eater prototype with clear timing, feedback, and decisions.

Wide three-quarter 3D gameplay scene of growing singularity, edible buildings, roads, and escape lanes in a coherent stylized miniature modern city with a glowing violet singularity creature, colorful towers, streets, parks, emergency vehicles, and dramatic daylight world, no interface
Action moment showing evacuation vehicles, defensive hazards, and collapsing structures resolving clearly in the same stylized miniature modern city with a glowing violet singularity creature, colorful towers, streets, parks, emergency vehicles, and dramatic daylight world, no text
Hero moment where singularity size, target order, and city route choices escalates around the player in the same coherent world, no HUD

Visible prototype result

Review the core loop before expanding content

Start with one bounded scene, one clear player goal, and a small number of meaningful interactions. Inspect controls, feedback, pacing, and consequences before scaling.

Over-the-shoulder game creator reviewing the original Unity City Eater scene in a professional game workspace on a large monitor, scene viewport dominant, tool controls abstract and unreadable

Built for early validation

Turn the brief into concrete evidence

Readable interaction language

Use growing singularity, edible buildings, roads, and escape lanes to distinguish actions, states, and consequences.

Visible game pressure

Show evacuation vehicles, defensive hazards, and collapsing structures through in-world motion and staging rather than a fake HUD.

Bounded prototype loop

Connect introduction, escalation, recovery, and a clear finish around growing a singularity by consuming buildings, avoiding threats, and expanding across a city map.

Unity City Eater FAQ

Questions before you build

What is City Eater?

City Eater is a focused Unity browser-game prototype for testing growing a singularity by consuming buildings, avoiding threats, and expanding across a city map. A first build keeps one objective, a compact rule set, readable feedback, and a bounded play session. It is not production-ready without code review, device testing, accessibility work, asset-rights review, and human playtesting.

How do I prototype a city eater game?

Start with one playable scene and implement the smallest loop for growing a singularity by consuming buildings, avoiding threats, and expanding across a city map. Add input response, state changes, success and failure feedback, and only the progression needed to answer the first design question. Avoid expanding content until players understand the core interaction.

What should the first city eater game brief include?

Include the player goal, camera, controls, core rules, level layout, feedback, target browser, and success condition. Also define performance limits, failure behavior, accessibility needs, asset direction, and the evidence the prototype should produce. Exact implementation choices still require engineering review in the target Unity stack.

What can I test with an early city eater game build?

An early build can test input clarity, visual readability, pacing, difficulty, feedback, and whether the central decision is engaging. Keep the session short and inspect hesitation, failure, recovery, and strategy moments. Broad progression, monetization, multiplayer, and content variety should be tested separately.

What are the limits of an AI-generated city eater game?

AI can accelerate visual and interaction exploration, but it cannot prove balance, accessibility, browser performance, stability, or player enjoyment. Creators must inspect generated code and assets, profile real devices, tune values, test edge cases, and run representative playtests. Generated scenes are prototype evidence rather than a claim of production readiness.

How do I start City Eater with Seele AI?

Describe the smallest playable scene that can validate growing a singularity by consuming buildings, avoiding threats, and expanding across a city map. Name visual style, player actions, rules, hazards, feedback, objective, failure state, target device, and the decision to validate. Keep the first request narrow so revisions remain tied to the gameplay question.

From idea to first result

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