Cache-hit input
Stable instructions and reusable context may receive the lower published rate when the official service records a cache hit. Measure the actual hit rate; do not assume every repeated token qualifies.
Kimi K3 API pricing for game developers
Understand official Kimi K3 API pricing, cache-hit and cache-miss inputs, output cost, Unreal workload assumptions, and a tracked prototype handoff.
At launch, Moonshot AI lists Kimi K3 API pricing at $0.30 per million cache-hit input tokens, $3.00 per million cache-miss input tokens, and $15.00 per million output tokens. Unreal teams should model cost from measured token usage, cache behavior, retries, and review loops—not the lowest headline rate alone.
The official unit price is only one input. A practical budget separates stable cached context, changing task context, generated output, retries, parallel runs, and the human verification work required before a native Unreal change is accepted.
Stable instructions and reusable context may receive the lower published rate when the official service records a cache hit. Measure the actual hit rate; do not assume every repeated token qualifies.
New repository slices, logs, screenshots, design notes, and changed instructions use the higher published input rate when not served from cache.
Plans, patches, explanations, tests, and recovery attempts can dominate cost because the published output rate is higher than either input tier.
Retries, failed tool calls, parallel evaluations, long thinking traces, human review, CI, and Unreal build time belong in the project budget even when they are not API token charges.
Define a single repository review, bug investigation, test-plan generation, or implementation proposal with an explicit stopping condition.
Keep reusable policies and project instructions distinct from fresh files, logs, screenshots, and task-specific evidence so cache behavior can be measured.
Record input, cached input, output, retries, latency, tool calls, and reviewer time for several representative tasks instead of extrapolating from one success.
Cap spend per task, stop repeated failure loops, route sensitive work appropriately, and require human approval before any native Unreal change is merged.
Use these as task contracts, not as capability claims. Each one asks for observable evidence and a stopping condition.
Analyze one isolated gameplay system with only the relevant files, return a change plan and validation checklist, and stop before implementation if required context is missing.
Review a small set of labeled before-and-after captures, identify visible regressions, connect each finding to a testable hypothesis, and avoid claiming unseen runtime behavior.
Turn one bounded crash or packaging log into probable causes, evidence requests, a minimal reproduction plan, rollback criteria, and a costed sequence of next checks.
Create a small playable slice with a strict feature list and completion state, then record how many revision rounds are needed to satisfy the frozen acceptance checks.
Measured cache-hit input, cache-miss input, output, retries, and per-task cost using the current official published rates.
A small suite spanning repository review, visual debugging, logs, planning, and prototype iteration rather than one unusually easy prompt.
Per-task limits, retry ceilings, timeouts, evidence requirements, sensitive-data rules, and escalation conditions.
A playable direction plus a separate native Unreal estimate for implementation, testing, packaging, and human review.
Capability, availability, architecture, and pricing claims on this page are bounded to Moonshot AI's July 2026 launch post. Social comparisons are treated as demand signals, not verified results.
Moonshot AI's July 2026 launch lists $0.30 per million cache-hit input tokens, $3.00 per million cache-miss input tokens, and $15.00 per million output tokens. These are launch figures, not a permanent guarantee. Confirm the current official API pricing, billing unit, availability, and terms before committing a production Unreal workload.
A cache hit means the service can reuse eligible previously processed context under its caching rules, while a cache miss requires fresh input processing. The lower price is attractive for stable project instructions, but actual eligibility and hit rate depend on the service. Measure billed usage rather than labeling repeated text as cached yourself.
Sample representative tasks, record billed cache-hit input, cache-miss input, output, retries, and parallel runs, then multiply by expected task frequency. Add human review, CI, build machines, storage, observability, and failed-run overhead. Report a range with assumptions, because repository size alone does not predict prompt or output volume reliably.
No. A large context window is capacity, not a recommendation. Sending irrelevant files increases cost, noise, latency, privacy exposure, and the chance of contradictory instructions. Start with a repository map, retrieve only task-relevant files and logs, preserve stable instructions separately, and expand context only when evidence shows that something necessary is missing.
SEELE AI does not control Kimi API billing. It can reduce planning ambiguity by turning a bounded concept into a browser-playable prototype that stakeholders review before a large native implementation. That can prevent wasted engineering cycles, but it is a separate product workflow and should not be presented as a discount, cache layer, or official Kimi integration.
Use cost per accepted, verified outcome. Track token charges alongside completion rate, human corrections, regressions, elapsed time, review effort, build minutes, and unresolved risk. A cheap run that produces an unusable patch or requires extensive cleanup can cost more than a higher-priced run that reaches the frozen acceptance criteria safely.
No model is specified in the generated prompt. The button opens SEELE AI's generation page with a complete browser-playable game brief and attribution parameters. The page discusses K3 API planning, but the generation prompt describes only the desired experience. It does not claim to call Kimi K3 or create a native Unreal project.
The prompt describes the complete game slice and does not select a model. This final route keeps the paid-download reminder and full attribution chain attached.