Repository map first
List modules, plugins, gameplay systems, content roots, build targets, owners, and generated directories before selecting task evidence.
Kimi K3 1M context × Unreal repositories
Structure a large Unreal repository for Kimi K3's one-million-token context, with retrieval boundaries, task state, validation, and a tracked prototype handoff.
Kimi K3's official launch states a one-million-token context window and strong repository navigation. That capacity can hold more project history, but loading an entire Unreal repository is rarely the safest or cheapest first step. Start with a map, retrieve the smallest evidence set that can answer the task, and expand only when a named gap remains.

Large Unreal projects mix source, Blueprints, assets, generated data, plugins, build output, logs, documentation, and platform configuration. A reliable agent task needs an evidence graph and explicit state, not an indiscriminate archive dump.
List modules, plugins, gameplay systems, content roots, build targets, owners, and generated directories before selecting task evidence.
Pull only files, symbols, logs, screenshots, configuration, and history connected to the current acceptance checks.
Keep engine version, coding rules, source-control policy, forbidden paths, test commands, and product boundaries separate from changing task evidence.
Replace stale evidence, summarize completed stages, record unresolved questions, and start a clean task when earlier reasoning creates contradictions.
Name the player-visible outcome, relevant system, engine and plugin versions, target platform, non-goals, and pass/fail checks.
Connect source files, Blueprint owners, assets, logs, captures, tests, and documentation to each decision rather than relying on directory proximity.
Plan, inspect, patch, compile, test, capture evidence, and checkpoint before expanding into another module or subsystem.
Return changed files, assumptions, commands run, test results, unresolved risks, rollback point, and the next human decision.
Use these as task contracts, not as capability claims. Each one asks for observable evidence and a stopping condition.
Map modules, plugins, key systems, generated directories, build targets, and ownership for one feature; flag missing or conflicting project instructions.
For one gameplay bug, name the smallest set of files, logs, screenshots, and tests required before proposing a fix, and explain why each item matters.
Summarize completed stages, verified facts, rejected hypotheses, remaining questions, and safe next actions; exclude obsolete reasoning and unrelated files.
Produce a file-level Unreal implementation and validation plan with Blueprint or C++ ownership, commands, performance checks, packaging matrix, and rollback point.
A compact graph of modules, systems, owners, dependencies, generated paths, and evidence relevant to the task.
Every included file, log, image, instruction, and summary with freshness, purpose, sensitivity, and source.
Small stages with explicit validation, source-control boundaries, checkpoints, and stop conditions.
A browser-playable experience brief plus a separate Unreal implementation, build, performance, packaging, and review plan.
Capability, availability, architecture, and pricing claims on this page are bounded to Moonshot AI's July 2026 launch post. Social comparisons are treated as demand signals, not verified results.
Moonshot AI's official launch states that Kimi K3 has a one-million-token context window. Token capacity is not the same as reliable comprehension of every repository detail, and it does not eliminate retrieval, freshness, or instruction conflicts. Measure task outcomes with a controlled evidence set instead of assuming the largest possible prompt is automatically better.
Usually not as a first step. Exclude generated builds, caches, binaries, unrelated assets, secrets, personal data, and modules outside the task. Begin with a repository map and explicit question, then retrieve relevant source, Blueprint ownership, logs, screenshots, configuration, and tests. Expand only when a named evidence gap blocks progress.
Blueprint behavior is not fully represented by adjacent C++ text. Provide authoritative exports, screenshots, asset references, ownership notes, runtime logs, and the engine version needed to understand the graph. A human must still open the project, inspect nodes and defaults, compile, test runtime behavior, and verify serialization and packaging.
No. More context can supply more evidence, but it can also contain stale code, generated files, conflicting instructions, duplicated APIs, and irrelevant logs. Use source labels, freshness dates, an evidence map, explicit uncertainty, retrieval limits, and verification commands. Treat any untested conclusion as a hypothesis regardless of context-window size.
Persist the frozen brief, starting commit, project instructions, evidence manifest, decisions, commands run, results, rejected hypotheses, changed files, unresolved questions, and rollback point. Summarize completed stages rather than replaying every token. This makes recovery auditable and reduces the chance that old thinking history overrides the current task boundary.
No. The generation link carries only the visible game brief and attribution parameters to SEELE AI's generation page. It does not upload your repository, select Kimi K3, or grant tool access. The resulting browser-playable prototype is a separate design-validation artifact, not proof of native Unreal integration.
Choose a narrow, player-visible issue with a known reproduction, a small ownership surface, and measurable acceptance checks—for example one interaction state or camera regression. Avoid starting with a project-wide refactor. A bounded task reveals whether retrieval, repository navigation, testing, and human-review practices work before the workflow is scaled.
The prompt describes the complete game slice and does not select a model. This final route keeps the paid-download reminder and full attribution chain attached.