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Generation planning workbench

3D Model Generator Settings Visualizer

Use this 3D model generator settings guide to turn AI 3D model generation choices into a clean Workspace brief: text-to-3D or image-to-3D input, multi-view reference structure, topology, PBR textures, texture quality, mesh format, and polygon budget.

InputText-to-3D · Image-to-3D · Multi-viewModel rulesStandard topology · Smart topology / retopology · Quad mesh · Triangle meshDeliveryGLB / FBX / OBJ / USDZ for Unity, Unreal, Roblox, Godot, Web, and AR

Reference setup

Clarify whether the asset starts from a prompt, a single image, or multi-view references, then add image enhancement, pose guidance, part generation, and auto split notes so the Workspace request is not ambiguous.

Topology decisions

Choose standard topology for simple generation or smart topology / retopology when you need cleaner loops, a quad mesh editing path, triangle mesh runtime constraints, and an explicit polycount or polygon budget.

Texture fidelity

Set PBR textures and texture quality early, including 2K, 4K, or 8K expectations, so material detail matches the destination platform instead of becoming a late export surprise.

Game-ready handoff

Package a game-ready 3D asset workflow with GLB, FBX, OBJ, or USDZ context for Unity, Unreal, Roblox, Godot, Web, and AR teams.

3D model generator settingsAI 3D model generationtext-to-3Dimage-to-3Dmulti-viewstandard topologysmart topology / retopologyPBR texturestexture quality2K / 4K / 8Kquad meshtriangle meshpolycount / polygon budgetimage enhancementpose guidancepart generationauto splitgame-ready 3D asset workflowGLB / FBX / OBJ / USDZUnity / Unreal / Roblox / Godot / Web / AR

Generator settings FAQ

What do 3D model generator settings control?

They describe the input mode, topology, mesh type, PBR texture quality, polygon budget, formats, and engine targets before the brief opens in SEELE AI Workspace.

Can I plan text-to-3D and image-to-3D in one place?

Yes. The page lets you compare text-to-3D, image-to-3D, multi-view references, image enhancement, pose guidance, part generation, and auto split requirements.

Which mesh and texture choices should I specify?

Use quad mesh for cleaner editing, triangle mesh for runtime constraints, set a polycount or polygon budget, and choose 2K, 4K, or 8K PBR textures.

Which exports and engines are covered?

The handoff can name GLB, FBX, OBJ, and USDZ targets for Unity, Unreal, Roblox, Godot, Web, and AR game-ready 3D asset workflows.

Ready to convert these settings into a structured generation brief?

Open Workspace