FAQ
Can an AI-generated action figure become a game character?
Sometimes, but not automatically. It needs scale, pivot, material, texture, polygon budget, topology, rights, likeness, target-engine, and export-format checks before game or viewer use.
Does SEELE generate licensed action figures or celebrity likenesses?
No. This page is for cleanup and workflow handoff after you have an asset you are allowed to use. It does not claim rights clearance, official licensed toy generation, celebrity likeness generation, or protected character generation.
Should I use GLB, FBX, OBJ, STL, or USDZ?
Choose after inspection. GLB is usually best for Web and Three.js, FBX or GLB notes can fit engine handoff, OBJ is interchange, STL is often print-oriented geometry, and USDZ may fit AR or product-viewer handoff when materials and rights are clear.
Can this page auto-rig a figure model?
No. Cleanup can prepare scale, materials, file size, and export notes, but automatic bones, skin weights, humanoid mapping, facial controls, retargeting, and animation quality need separate rigging review.
What compliance checks matter for action-figure-style assets?
Check original ownership, license, attribution, likeness, celebrity or real-person references, age policy, brand/IP marks, team or event symbols, platform rules, and ad-policy limits before public use.
Why use the V7 cleanup video here?
V7 shows the same post-generation issue pattern: a model looks ready, import exposes scale, material, weight, or format problems, and editor-first cleanup prepares a safer handoff.
This page focuses on upload, preview, cleanup, optimization, conversion, and export for practical 3D asset workflows.