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AI Random Event Generator

Give players a decision you can test in a small build. Ask seeleAgent for an event set with a trigger, a choice, and consequences the player can observe. Describe what you are making and how the player will use it.

Get started with
  • Game specific prompts
  • Design alternatives
  • Checks for your next pass

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Microsoft
Demon Slayer
Baidu
Columbia University
NVIDIA
ANIPLEX
The University of Hong Kong
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How it works

From idea to a draft you can review

  1. 01 · Step 1AI Random Event Generator workflow scene 1 for game creators.

    Name the player decision

    Describe the genre, camera or screen size, and what the player should notice or do. Start with an event set with a trigger, a choice, and consequences the player can observe.

  2. 02 · Step 2AI Random Event Generator workflow scene 2 for game creators.

    Sketch the first playable slice

    Ask for two versions around the same scene or player action. Vary one choice at a time so you can compare the result.

  3. 03 · Step 3AI Random Event Generator workflow scene 3 for game creators.

    Set up the playtest

    Use a small scene or sample to check your choice. A first time player can see both options. Keep the decisions you want to carry into your next pass.

Pick a starting point

Start with a game you want to make

Try a prompt for this tool

Use a starting prompt from this tool and adapt it to your own game.

Prompt

Generate 30 random events for a survival game with risk, reward, and rarity.

  • The result addresses the requested game task
  • The constraints stay visible in the draft
AI Random Event Generator workflow scene 1 for game creators.

Why SEELE

What you can prepare in Workspace

Build a focused first pass

Use your game context to prepare an event set with a trigger, a choice, and consequences the player can observe.

Explore alternatives

Keep the same game scene and compare two approaches before deciding what to make.

Set up a useful review

Set one acceptance check for the next pass. A first time player can see both options.

FAQ

Frequently asked questions

What does the AI Random Event Generator create?

It helps turn a text prompt into event tables, triggers, outcomes, rewards, and balance notes that you can refine inside Seele AI before implementation.

Where does the prompt go after I click the CTA?

The hero handoff opens /workspace and passes your textarea content as the prompt query parameter.

Can I use the output with Unity or Three.js?

Yes. Seele AI supports Unity and Three.js workflows, so the generated plan can include engine-ready handoff notes.

What should I review before production?

Review gameplay balance, visual quality, naming, licensing needs, and any engine-specific constraints before shipping.

What should I include in my prompt?

Describe the game, the moment the player sees or uses the result, and the constraint that matters most. Ask for an event set with a trigger, a choice, and consequences the player can observe.

How can I tell whether the result fits my game?

Try it in a small scene or review it from the player camera. For the first example, check that a first time player can see both options.

Can I start while I am still working out my game idea?

Yes. Pick one small scene or interaction and describe what the player should see or do. You can revise the prompt as the idea becomes clearer.

Start with one scene from your game

Bring a game idea to Workspace and work through an event set with a trigger, a choice, and consequences the player can observe.

Write a game prompt
AI Random Event Generator for Game Creators | SEELE AI