FAQ
Can Meshy models be imported directly into Roblox Studio?
Sometimes they can be used as a starting point, but generated models should be checked first for scale, pivot, polygon count, texture references, material simplicity, and the safest FBX or GLB handoff.
Is SEELE a Roblox uploader?
No. This page is an editor-first preparation workflow. It helps inspect, clean, optimize, convert, and document limitations before Roblox Studio review.
What should I optimize first for Roblox-style assets?
Start with polygon count, file size, scale, pivot, material count, texture references, and whether the asset reads well as a low-poly prop or accessory.
Why use a sample asset first?
A sample asset lets teams test before/after cleanup, reduce poly count, material preview, and export notes before risking a real Meshy-generated model.
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