FAQ
Is SEELE a Rodin or Hyper3D replacement?
No. This page positions SEELE as the editor-first cleanup, optimization, conversion, and export checkpoint after a Rodin, Hyper3D, or similar AI 3D generator has produced a model.
Can Rodin generated models go straight into Unity, Unreal, or WebGL?
Sometimes they can work as placeholders, but you should still inspect scale, orientation, pivot, materials, texture references, polygon count, file size, source rights, target engine, and export format before game or Web use.
What should I upload from Rodin or Hyper3D?
Upload the actual export package you have: GLB, GLTF, FBX, OBJ, STL, ZIP, or a converted file. Record file_type and failed_upload_reason if parsing, textures, scale, or file weight fail.
When should I regenerate instead of cleaning up?
Regenerate when the silhouette, topology, missing views, rights risk, or asset purpose is wrong. Clean up when the generated model is close but needs scale, material, mesh-weight, format, or engine-handoff work.
Why use the V7 cleanup video on a Rodin page?
The V7 video demonstrates the same post-generation pattern: a model looks ready, import exposes production issues, then editor-first cleanup prepares a safer game asset handoff.
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