Design for a shareable session
For a technical producer, this inventory delivery prototype should make every player action and result the player can inspect easy to evaluate. Write how to connect successful purchase to a visible owned or quantity state. Map preview, confirmation, a player cancellation, not enough Koin, pending, success, delivery, owned, and reload. Give every failure a safe next action. Assume a player may open the game from a link in a new browser with limited prior context. Put item identity, Koin balance, and the return route inside the playable experience.
Handle tabs and navigation
Try refresh, back navigation, a second tab, and returning after the page was suspended. A browser interaction must not imply native-store ownership or silently repeat a delivery action.
Keep canvas and interface coordinated
If the game uses a canvas, make focus, keyboard input, scaling, and purchase overlays cooperate. Closing the choice should restore game controls without leaving hidden buttons or trapped focus.
Name every state and owner
Separate preview, confirmation, pending, success, delivery, owned, insufficient Koin, cancel, interrupted, and reopened states. Assign later production work for identity, persistence, native billing, security, refunds, policy, and monitoring.
Define idempotent recovery
Repeated confirmation, a slow response, navigation during delivery, and reopening must resolve to one result. Record which state is authoritative and how the player can safely retry without another grant or Koin deduction.
Turn the prototype into tickets
Capture the visible behavior first, then create implementation tasks with expected examples for each transition and platform boundary. Do not translate a working browser interaction into an unsupported claim that backend commerce is complete.
Connect success to the item
A success message is not delivery. Place the cosmetic, consumable, unlock, or upgrade in the screen where the player expects to use it. Test that behavior using HTML5 games. Browser delivery does not prove native store billing or platform approval.
Show ownership and quantity
Use owned, equipped, unlocked, or remaining quantity as appropriate. The state should match the promise made on the offer card. Test that behavior using HTML5 games. Browser delivery does not prove native store billing or platform approval.
Verify delivery after reload
Reload the prototype and return to inventory. The item should remain visible without subtracting Koin or granting a second copy. Test that behavior using HTML5 games. Browser delivery does not prove native store billing or platform approval.