Describe the offer precisely
Tell players what is included before they pay.
Describe the offer, price presentation, and player confirmation before adding purchase flows. Plan an in-app purchase flow for an AI-assisted game concept. Make cost, contents, and confirmation explicit; have the product owner review platform rules, age settings, privacy, and refund language.
How it works
Start with one machine, automate collection, and give players a reason to save up for an upgrade.

Players collect gold cubes for coins, then spend those coins on a robot arm that takes over collection.

Ask seeleAgent to add the press, conveyor, and robot arm. Set how fast cubes come out, what they earn, and what upgrades cost.

Watch the arm collect cubes. When you have enough coins, upgrade the press and see how much faster the line runs.
Make a game for freePick a starting point
Create an optional cosmetic pack with three original color variants for a player-owned hoverboard. Show the contents and price before the confirmation step; do not change gameplay stats.
Create an optional cosmetic purchase offer for a fantasy game: a blue cape skin with a preview and clear item description. Keep gameplay stats unchanged and show the price only when supplied.
Core offer ↗Why SEELE
Tell players what is included before they pay.
Put price and currency near the purchase action.
Do not hide earnable or dismissible alternatives.
Let players review the item and price before purchase.
Have the product owner check age settings and guardian flows.
Confirm current store, privacy, and refund requirements before release.
Made with SEELE
These games are playable. Pick one and give it a try.
AdventureAdventure GamePlay the example ↗
ShooterWarcom: Neon BreachPlay the example ↗
ActionOld Gods RunPlay the example ↗
CasualCaution! Egg on the Car RoofPlay the example ↗
RunnerNeon Night Rush: Barrier DashPlay the example ↗
PuzzleMuseum ExhibitionPlay the example ↗
SimulationMilky Way Idle 3DPlay the example ↗
CasualSnowfall & Starry GiftsPlay the example ↗
RPGCrownfall-The-Three-Realms-CoverPlay the example ↗
SimulationFLYING CARPlay the example ↗Who it’s for

Describe the player need, offer, and decision point. Validate pricing, consent, and the purchase flow in the actual product before release.
AI Game Maker ↗
Check that the offer is understandable, optional where appropriate, and consistent after reload. Confirm that the relevant IAP tool or purchase flow is currently available before treating the concept as implemented.
Global Audiences IAP Clear Pricing ↗
Review whether the purchase choice is clear and fair from the player's point of view; confirm current product and platform rules before launch.
Local Multiplayer IAP Clear Pricing ↗Reviews
FAQ
Prototype cosmetics, content unlocks, consumables, and optional convenience items.
No. The player spends Koin directly on one named item or unlock.
Return to the same game state without spending Koin or delivering the item.
Before a first AI Game In-App Purchase Builder project, define the task, intended audience, one visible outcome, and a constraint. Use Core game loop as a direction that fits the brief.
To get started with AI Game In-App Purchase Builder, use Choose a guide as the first step. Set one goal, audience, and constraint; test a small version, then change one thing at a time.
For AI Game In-App Purchase Builder, name the intended user, one action, and a visible outcome. Use Core game loop as a starting direction and add one requirement from its example prompt.
Ask someone who matches the intended player or viewer for AI Game In-App Purchase Builder to test its main action. Note where the brief is unclear, then revise once before adding features.
For AI Game In-App Purchase Builder, try Core game loop first. Define the action, outcome, and one constraint, then compare another direction only if the first misses the brief.
Check the AI Game In-App Purchase Builder result against the brief, intended behavior, and first workflow step. Record one mismatch and test that change before expanding scope.
Scope a first AI Game In-App Purchase Builder prototype to Core game loop, one user action, and one visible outcome. Defer secondary features until that path works.
Compare Core game loop and Player challenge for AI Game In-App Purchase Builder using the same user action and visible outcome. Choose the direction that fits the brief with fewer assumptions.
After reviewing AI Game In-App Purchase Builder with Koin, record one gap between the brief and result. Make one focused change, then test the same action against the original outcome.
Match a linked tool's input and output to one need in the AI Game In-App Purchase Builder brief. If it does not support that step, skip it and keep the test in the main project.