SEELE AIStart creating

AI game IAP guide · Direct Koin purchases · No subscription

Add In-Game Purchases to AI-Generated Games with Koin

Choose a focused guide for your game, platform, team, or players. Each page gives you a practical item example and a complete prompt for generating the purchase flow in SEELE.

Create this game flow
Add In-Game Purchases to AI-Generated Games with Koin visual reference
Visual reference only. Your generated game follows the prompt you choose.

Choose the right starting point

First Koin item

Start with one item and understand the complete player journey before building a larger shop.

Playable UX test

Try the offer, confirmation, delivery, cancelling the action, and recovery inside a working game.

Clear product boundary

Separate the browser prototype from native billing, security, refunds, and financial reporting.

Optional Koin item ideas

Cosmetic

A skin, trail, theme, or decoration that changes appearance without changing competitive power.

Content unlock

A bonus level, side quest, character, or chapter that extends a complete core game.

Consumable

A retry or boost with its quantity, duration, and activation rules shown before purchase.

Convenience item

Inventory space or a preset slot that helps without making ordinary play frustrating.

Three principles for the first version

Start with the player experience

Build the game activity before adding the offer so players have enough context to judge its value.

Use one source of truth

Keep the item name, benefit, duration, ownership rule, and Koin price consistent across every screen.

Learn from an unassisted playtest

Ask a new player to find the price, decline, complete the purchase, and locate the delivered item without coaching.

Build the first purchase flow

  1. 1. Choose a guide

    Start with the game, platform, workflow, or audience closest to your project.

    Result: One focused direction

  2. 2. Define one item

    Write its benefit, duration or quantity, ownership rule, and full price in Koin.

    Result: A clear offer

  3. 3. Generate the player journey

    Show preview, balance, confirmation, a player cancellation, success, and delivery.

    Result: A playable purchase flow

  4. 4. Test recovery

    Try a Koin shortage, interruption, repeated input, and reload.

    Result: Understandable failure states

  5. 5. Refine before expanding

    Fix unclear wording or behavior before adding another item.

    Result: A stronger first version

Start with this SEELE prompt

Complete starter prompt

Create a browser-playable game with one voluntary game item priced directly in Koin. Show a preview, exact price, Koin balance now, confirm, cancel, not enough Koin, success, visible delivery, and reload behavior. Keep the complete game playable without buying the item. Do not add subscriptions or payment reporting.

What to test before expanding

What this prototype does not include

Frequently asked questions

What can players buy with Koin?

Prototype cosmetics, content unlocks, consumables, and optional convenience items.

Is this a subscription?

No. The player spends Koin directly on one named item or unlock.

What happens if the player cancels?

Return to the same game state without spending Koin or delivering the item.

What if the Koin balance is too low?

Explain the shortage, preserve progress, and do not deliver the item.

Does this include payment or revenue reports?

No. It covers the player-facing purchase experience, not financial reporting.

Is the prototype ready for a native store?

No. Native billing, security, refunds, policy, and submission remain separate work.

Build your first Koin item

Open the complete prompt in SEELE, adjust the item and Koin price, then generate a playable version you can test.

Open this prompt in Workspace