Build a focused first pass
Use your game context to prepare a game asset design direction with silhouette, relative scale, and material notes.
Give your scene an asset that reads from the player camera. Ask seeleAgent for a game asset design direction with silhouette, relative scale, and material notes. Describe what you are making and how the player will use it.
How it works

Describe the genre, camera or screen size, and what the player should notice or do. Start with a game asset design direction with silhouette, relative scale, and material notes.

Ask for two versions around the same scene or player action. Vary one choice at a time so you can compare the result.

Use a small scene or sample to check your choice. The asset reads at game scale. Keep the decisions you want to carry into your next pass.
Pick a starting point
Use a starting prompt from this tool and adapt it to your own game.
Generate a low-poly RPG shopkeeper model with PBR textures and Unity-ready scale notes.

Why SEELE
Use your game context to prepare a game asset design direction with silhouette, relative scale, and material notes.
Keep the same game scene and compare two approaches before deciding what to make.
Set one acceptance check for the next pass. The asset reads at game scale.
FAQ
Not in this workflow. Kimi K3 supports planning and reasoning; SEELE's 3D pipeline performs supported generation and editing, followed by production review.
Check topology, scale, pivots, materials, texture paths, polygon budget, collisions, export format and a real engine import.
No. Generated drafts accelerate first-pass assets, but topology, UVs, materials, scale, rigging, and target-engine import checks remain human work before production use.
It helps turn a text prompt into game-ready character, prop, weapon, and environment model briefs that you can refine inside Seele AI before implementation.
Describe the game, the moment the player sees or uses the result, and the constraint that matters most. Ask for a game asset design direction with silhouette, relative scale, and material notes.
Try it in a small scene or review it from the player camera. For the first example, check that the asset reads at game scale.
Yes. Pick one small scene or interaction and describe what the player should see or do. You can revise the prompt as the idea becomes clearer.
Bring a game idea to Workspace and work through a game asset design direction with silhouette, relative scale, and material notes.
Write a game prompt