Support keyboard and pointer
For a technical producer, this purchase confirmation prototype should make every player action and clearly displayed outcome easy to evaluate. Write how to show the exact item, Koin amount, balance impact, and explicit confirm/cancel actions. Map preview, confirmation, cancellation, too little Koin, pending, success, delivery, owned, and reload. Give every failure a safe next action. Check tab order, focus indicators, mouse targets, escape behavior, and the return to game controls. Confirmation must never borrow an input that also performs a high-frequency gameplay action.
Plan for wide layouts
Keep the item, Koin amount, balance effect, and actions together on common desktop widths. Avoid pushing a player cancellation off screen simply because the game canvas occupies a large area.
Test window changes
Resize, move between displays, zoom, refresh, and restore a background tab. The interaction should preserve the selected item and resolve pending or delivered states without another grant.
Name every state and owner
Separate preview, confirmation, pending, success, delivery, owned, insufficient Koin, cancel, interrupted, and reopened states. Assign later production work for identity, persistence, native billing, security, refunds, policy, and monitoring.
Define idempotent recovery
Repeated confirmation, a slow response, navigation during delivery, and reopening must resolve to one result. Record which state is authoritative and how the player can safely retry without another grant or Koin deduction.
Turn the prototype into tickets
Capture the visible behavior first, then create implementation tasks with expected examples for each transition and platform boundary. Do not translate a working browser interaction into an unsupported claim that backend commerce is complete.
Repeat the complete choice
The confirmation should repeat the selected item, exact Koin amount, available Koin balance, remaining balance, and ownership rule without introducing a different offer. Test that behavior using desktop web games. Desktop browser purchases remain Koin flows inside the supported experience.
Separate confirm from cancel
Use distinct actions with clear labels and enough spacing for the target input method. Returning to the game should never spend Koin. Test that behavior using desktop web games. Desktop browser purchases remain Koin flows inside the supported experience.
Prevent repeated confirmation
After confirmation, show a pending state and disable repeated input until the result is known. A slow response should not create duplicate grants. Test that behavior using desktop web games. Desktop browser purchases remain Koin flows inside the supported experience.