Keep the brief portable
For a technical producer, this inventory delivery prototype should make every player action and result shown in the game easy to evaluate. Write how to connect successful purchase to a visible owned or quantity state. Map preview, confirmation, a cancelled choice, a Koin shortage, pending, success, delivery, owned, and reload. Give every failure a safe next action. Describe screens, signals, states, and outcomes without tying the concept to a billing plugin. This lets a Godot team choose architecture after the player journey has been tested.
Plan export work independently
Browser behavior does not install store plugins, create native entitlements, or export approved binaries. Assign persistence, identity, platform APIs, security, refunds, and export testing separately.
Replay states in the Godot build
Once implemented, compare the same item definition and recovery paths against the prototype. Check scene changes, saved ownership, repeated input, and return from suspension without double delivery.
Name every state and owner
Separate preview, confirmation, pending, success, delivery, owned, insufficient Koin, cancel, interrupted, and reopened states. Assign later production work for identity, persistence, native billing, security, refunds, policy, and monitoring.
Define idempotent recovery
Repeated confirmation, a slow response, navigation during delivery, and reopening must resolve to one result. Record which state is authoritative and how the player can safely retry without another grant or Koin deduction.
Turn the prototype into tickets
Capture the visible behavior first, then create implementation tasks with expected examples for each transition and platform boundary. Do not translate a working browser interaction into an unsupported claim that backend commerce is complete.
Connect success to the item
A success message is not delivery. Place the cosmetic, consumable, unlock, or upgrade in the screen where the player expects to use it. Test that behavior using Godot prototype teams. A browser prototype does not install Godot billing plugins or export store-ready binaries.
Show ownership and quantity
Use owned, equipped, unlocked, or remaining quantity as appropriate. The state should match the promise made on the offer card. Test that behavior using Godot prototype teams. A browser prototype does not install Godot billing plugins or export store-ready binaries.
Verify delivery after reload
Reload the prototype and return to inventory. The item should remain visible without subtracting Koin or granting a second copy. Test that behavior using Godot prototype teams. A browser prototype does not install Godot billing plugins or export store-ready binaries.