Product manager focus
Keep the catalog small and the player promise precise. Use the prototype to decide whether the idea deserves engineering effort, not to forecast revenue.
Game Product Manager guide · Unity Prototype Teams · Koin purchase UX
Use a prototype that runs in a browser to work through purchase confirmation for Unity prototype teams. The goal is to make the player journey concrete before the team commits to native commerce implementation.
Create this game flow
Keep the catalog small and the player promise precise. Use the prototype to decide whether the idea deserves engineering effort, not to forecast revenue.
Design for the input, layout, interruption, and return behavior players expect from Unity prototype teams.
SEELE does not claim to configure Unity IAP or ship a native Unity store build from this page.
Show one non-required item, its preview, specific Koin amount, current Koin balance, and ownership rule in a layout suited to Unity prototype teams.
Write how to show the exact item, Koin amount, balance impact, and explicit confirm/cancel actions. Keep each change visible to the player rather than hiding it in technical state.
Make cancellation, not enough Koin, pending, interrupted delivery, and reload visually distinct, with a safe next action.
Define the player need, item scope, ownership rule, Koin price, and free path. Check age context, accessibility, rights, and platform expectations. Use the prototype to resolve player-facing questions before creating platform integration tasks.
For a game product manager, this purchase confirmation prototype should make every player action and result the player can inspect easy to evaluate. Write how to show the exact item, Koin amount, balance impact, and explicit confirm/cancel actions. Define the player need, item scope, ownership rule, Koin price, and free path. Check age context, accessibility, rights, and platform expectations. Validate item value, wording, state order, and player recovery in the browser before translating behavior into Unity scenes, prefabs, services, and platform-specific implementation tasks.
Identify UI states, game-state ownership, durable entitlements, native billing adapters, security, refunds, and test environments. The playable page does not configure Unity IAP or produce a store build.
When a Unity version exists, replay the same cancel, insufficient Koin, interruption, success, delivery, and reopen scenarios. Match player outcomes rather than copying browser code or assuming parity.
State which player problem the item addresses, why a purchase is appropriate, and what evidence would cause the team to drop the idea. The prototype supports a product decision; it does not forecast revenue.
Ask testers to complete the same goal with and without the item. Look for comprehension, pressure, fairness, and delivered value rather than using purchase completion as the only measure of a good experience.
Review age context, accessibility, localization, rights, moderation, platform policy, refunds, support, and security with the responsible owners. Keep unverified native capabilities and financial reporting out of the public promise.
The confirmation should repeat the selected item, exact Koin amount, current Koin balance, remaining balance, and ownership rule without introducing a different offer. Test that behavior using Unity prototype teams. SEELE does not claim to configure Unity IAP or ship a native Unity store build from this page.
Use distinct actions with clear labels and enough spacing for the target input method. Returning to the game should never spend Koin. Test that behavior using Unity prototype teams. SEELE does not claim to configure Unity IAP or ship a native Unity store build from this page.
After confirmation, show a pending state and disable repeated input until the result is known. A slow response should not create duplicate grants. Test that behavior using Unity prototype teams. SEELE does not claim to configure Unity IAP or ship a native Unity store build from this page.
Choose the input and screen behavior for Unity prototype teams. State the platform limit beside the prototype brief.
Result: An honest scope
Write how to show the exact item, Koin amount, balance impact, and explicit confirm/cancel actions. Describe the player action and visible response at each point.
Result: A clear purchase confirmation sequence
Show the item, exact price, balance, confirm, cancel, pending, success, and delivery without payment-provider screens.
Result: A complete player journey
Define the player need, item scope, ownership rule, Koin price, and free path. Check age context, accessibility, rights, and platform expectations.
Result: Product manager focus
Ask players what they expect before confirming and what they received afterward. Remove pressure language and unsupported platform claims. Repeat the test after interruption and reload.
Result: A stable prototype
Create a design reference for a later Unity implementation for a game product manager. Focus the IAP prototype on show the exact item, Koin amount, balance impact, and explicit confirm/cancel actions. Use a direct Koin item transaction with preview, exact price, confirmation, cancel, insufficient balance, success, delivery, and reload behavior. The game product manager must be able to balance player clarity, catalog scope, and release risk. Do not add subscriptions, payment-provider UI, revenue analytics, or native platform claims. State this boundary: SEELE does not claim to configure Unity IAP or ship a native Unity store build from this page.
Keep the item optional. Show its specific Koin amount, current Koin balance, confirm, cancel, low-balance, success, visible delivery, and reload states.
Write how to show the exact item, Koin amount, balance impact, and explicit confirm/cancel actions. The result is shown as a playable Koin flow.
No. The player spends Koin directly on one named item or unlock.
Return to the same game state without spending Koin or delivering the item.
Explain the shortage, preserve progress, and do not deliver the item.
No. It covers the player-facing purchase experience, not financial reporting.
No. SEELE does not claim to configure Unity IAP or ship a native Unity store build from this page.
Open the complete prompt in SEELE, adjust the item and Koin price, then generate a playable version you can test.
Open this prompt in Workspace