What Unreal data should not be sent by default?
Do not send secrets, signing material, private player data, proprietary source or assets, internal endpoints, full crash bundles, or licensed content unless policy explicitly permits it.
Can repository files prompt-inject an agent?
Yes. Treat source comments, docs, issues, plugin metadata, tool output, and web content as untrusted data that cannot override system policy.
What credentials should an Unreal agent receive?
Prefer none. When necessary, use narrowly scoped, short-lived, environment-specific credentials with allowlisted actions, logging, and immediate revocation.
Does a generated native project bypass security review?
No. Native output still needs code, Blueprint, plugin, asset, dependency, network, privacy, build, package, and distribution review.
How should SEELE be used securely?
Provide the minimum approved game brief, review the browser preview and downloaded project, then apply normal source, asset, dependency, privacy, packaging, and release controls.
What is the minimum release-security record?
Keep the approved brief, source revision, model and tool identity, permissions, data manifest, diffs, asset and dependency provenance, scans, native test results, package manifest, approvals, signing, and rollback path.