FAQ
Can Meshy models be imported directly into Unreal Engine?
Sometimes they can be used as a starting point, but generated models should be checked first for scale, pivot, polygon count, texture references, material survival, file size, and the safest FBX or GLB handoff.
Is SEELE an Unreal Engine plugin?
No. This page is an editor-first preparation workflow. It helps inspect, clean, optimize, convert, and document limitations before Unreal Engine or Fab workflow review.
What should I optimize first for Unreal assets?
Start with scale, pivot, orientation, material slots, texture references, polygon count, file size, and whether the model needs collision, LOD, or manual material setup after import.
Why use a sample asset first?
A sample asset lets teams test before/after cleanup, reduce poly count, material preview, and FBX or GLB export notes before risking a real Meshy-generated model.
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