Build a focused first pass
Use your game context to prepare a game asset handoff checklist with scale, materials, and target engine validation.
Give your scene an asset that reads from the player camera. Ask seeleAgent for a game asset handoff checklist with scale, materials, and target engine validation. Describe what you are making and how the player will use it.
How it works

Describe the genre, camera or screen size, and what the player should notice or do. Start with a game asset handoff checklist with scale, materials, and target engine validation.

Ask for two versions around the same scene or player action. Vary one choice at a time so you can compare the result.

Use a small scene or sample to check your choice. The asset reads at game scale. Keep the decisions you want to carry into your next pass.
Pick a starting point
Work on a game asset handoff checklist with scale, materials, and target engine validation for a low detail adventure level with warm stone and a player camera at shoulder height.
Help me plan a game asset handoff checklist with scale, materials, and target engine validation for a low detail adventure level with warm stone and a player camera at shoulder height. Give me two workable directions and a small test I can run. Check that the asset reads at game scale.

Why SEELE
Use your game context to prepare a game asset handoff checklist with scale, materials, and target engine validation.
Keep the same game scene and compare two approaches before deciding what to make.
Set one acceptance check for the next pass. The asset reads at game scale.
FAQ
Use it when a model needs format conversion, compression, inspection, or Unreal-specific preparation before you commit to engine import.
No. The stronger SEELE flow is convert or inspect first, then optimize, edit, generate missing assets, and place the result into a playable prototype.
Describe the game, the moment the player sees or uses the result, and the constraint that matters most. Ask for a game asset handoff checklist with scale, materials, and target engine validation.
Try it in a small scene or review it from the player camera. For the first example, check that the asset reads at game scale.
Yes. Pick one small scene or interaction and describe what the player should see or do. You can revise the prompt as the idea becomes clearer.
Bring a game idea to Workspace and work through a game asset handoff checklist with scale, materials, and target engine validation.
Write a game prompt