SEELE AI / Resources

Ideas for building playable worlds.

Practical notes on AI games, creative workflows, and the tools that help ideas become something you can play.

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How to Build a Survivors-Like Game with AI and Auto-Attacks

Build a short survivors-like run with automatic attacks, two waves, collectible XP, and one upgrade choice. Use a build prompt and exact test cases.

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How to Make a Tactical Shooter with AI and Test an Encounter

Make a tactical shooter with AI. Build a two-position training encounter, test a teammate's timing cue, and check when the player can safely tag a target.

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How to Build Your First Theme Park Management Game with AI

Build a small theme park management game with AI. Connect a path, run a carousel queue, track ticket revenue, and decide when to add a second ride.

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How to Build a Twin-Stick Shooter with AI Using One Arena

Build a twin-stick shooter with AI by testing movement and aim separately in one arena. Use two simultaneous-input shots to verify direction and firing.

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How to Build an Arcade Vehicle Combat Game with AI

Make a vehicle combat game with AI by building one arena around speed, braking, and a rear shot. Follow a step trace from approach to extraction.

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How to Make a Word-Building Game with AI Using a Tile Rack

Make a word-building game with AI. Test a fixed letter rack, a short word list, scoring, and changing length rules across two turns.

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How to Make an Inventory-Management Roguelike with AI

Learn to make an inventory-management roguelike with AI, focused on spatial item placement and build synergies. Plan the core loop, build a prototype and refine it.

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How to Make a Monster-Taming Roguelike with AI

Build an original monster-taming roguelike with AI. Prototype creature capture, turn-based battles, team choices, and a boss encounter in one playable run.

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AI Game Reverse Engineering: What Changes for Developers?

What AI can and cannot do in game reverse engineering, static recompilation, and ports—and what developers should verify about accuracy, rights, and originality.

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JEV API Tutorial: From Game State to Real-Time Decisions

Learn how to design a JEV API integration with compact game state, legal actions, typed questions, response validation, deadlines, and deterministic fallback.

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JEV Games: How JEV Participates in Real-Time Game Decisions

Explore JEV game demos and see where a typed decision model fits in the loop between game state, legal actions, execution, and fallback behavior.

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How JEV Chooses Legal Actions in Game AI

Learn how to design a safe action space for JEV: generate legal actions in game code, let JEV choose or score them, then revalidate before execution.

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JEV NPC: Real-Time Tactical Decisions for Game Characters

Learn how JEV can help an NPC choose between attack, retreat, healing, exploration, and assistance without replacing perception, behavior trees, or game execution code.

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JEV Unity Tutorial: Build a Real-Time Tactical NPC

Build a Unity NPC architecture around JEV with a compact state, legal actions, a decision cadence, an executor, timeout handling, and an observable fallback.

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JEV vs LLM: Which AI Should Handle Real-Time Game Decisions?

Compare JEV and LLMs for game AI. Learn when to use typed choices, scores, and yes-or-no judgments versus dialogue, planning, code, and narrative generation.

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What Is JEV? A New AI for Real-Time Game Decisions

JEV is a bounded AI decision layer for games. Learn what JEV means, how it relates to game AI, and how it compares with LLMs, behavior trees, and finite-state machines.

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JEV Game AI: Real-Time Tactical Decisions for NPCs

See how JEV fits into a game loop, helps NPCs choose between attack, retreat, healing, and exploration, and works alongside behavior trees and game code.

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How JEV Helps Generate Games: From Game Ideas to Intelligent NPCs

Learn how JEV works with game-generation models, LLMs, code generation, and game engines to make generated NPCs more capable without replacing the engine.

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JEV Tutorial: Build Your First Real-Time Decision-Making NPC

A practical JEV tutorial covering Game State, Legal Actions, decision calls, execution, cadence, latency, timeouts, and safe NPC fallbacks.

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GPT-6 Astra 制作 AI Game 实践:从自然语言想法到可玩原型 | SEELE AI

用一套可验证的工作流,把自然语言游戏想法拆成核心循环、状态机和垂直切片,再交付可玩的 AI Game 原型。

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UEFN MCP Setup and Toolsets Guide for 42.00 | SEELE AI

Set up UEFN MCP in Fortnite 42.00, choose supported toolsets, validate Verse and devices in PIC, and troubleshoot LUF/XYZ or init_unreal.py issues.

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Game-Native AI Agents vs General Coding Agents | Seele AI

Game-Native AI Agents vs General Coding Agents. Use a focused workflow, observable evidence, and a clear human review boundary.

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Comparing AI Game Platforms for Source Access and Commercial Release | Seele AI

Comparing AI Game Platforms for Source Access and Commercial Release. Use a focused workflow, observable evidence, and a clear human review boundary.

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AI Coding Agents for Game Development: General Tools vs Game-Native Workflows | Seele AI

Compare general coding agents with game-native AI workflows for game development, including repository changes, playable prototypes, tests, handoffs, and production boundaries.