Guide map
What do you want to do?
Start from what you want to create, not from a feature list. This guide walks you through one practical game creation loop: pick a starting point, generate a playable result, preview it, then make focused improvements.
Open a Workspace, describe a game idea, generate the first playable version, and make one focused improvement.
Complex idea or projectPlan before generatingUse Plan mode to turn a complex idea or engineering goal into milestones, a controllable plan, and a clearer generation request.
Need inspirationExplore Seele capabilitiesBrowse the cards under the Workspace input box to see what Seele can create, then start from a card or write your own goal.
Game developerBuild an engine projectTell SeeleAgent the target engine, platform, and project goal when you need files you can download and continue developing.
Ongoing projectUse sessions for different directionsKeep the same Workspace, then use sessions for variants, assets, fixes, or playable ad versions.
Improve a resultIterate with focused requestsSay what should stay, what is wrong, and what to change first.
Ready to continueDownload, share, or publishUse preview links, project downloads, export packages, or community examples to keep moving after the first result.
Quick start
Make your first playable game
Your first goal is not to learn every feature. Your first goal is to complete one creation loop: describe an idea, generate a playable result, preview it, and make one focused improvement.
Start in Workspace
Workspace is your project site. It brings together the conversation, generated preview, files, project outputs, and follow-up iterations. If you want a faster start, browse the capability cards shown under the Workspace input box and pick one that matches the game type or task.
Tell SeeleAgent the outcome you want
A useful first brief explains what the player does, how success works, what the game should feel like, and what SeeleAgent must deliver in the first milestone.
Use Plan mode to control complex ideas
Use Plan mode when the game has many systems, the engineering path matters, the first milestone needs agreement, or you want to review and adjust the plan before SeeleAgent generates the project.
Generate and preview
Play the result before assigning more systems. Check whether the goal is clear, the core action is visible, and the next revision is obvious.
Iterate with focused requests
Do not restart immediately. Treat the first result as material for the next iteration.
- Say what should stay.
- Say what failed acceptance.
- Say what to revise first.
Open Workspace, choose a capability card if useful, or write one clear game request.
Workspace
Workspace and sessions
Workspace is a persistent creative project space. It is not just a chat window. Sessions are useful when one project becomes more complex or needs different outputs, versions, fixes, or follow-up work.
Sessions belong to the same Workspace, but they should not be described as sharing one full chat context. Think of Workspace as the shared project space; use sessions as relatively independent paths for exploring a version, making a different output, fixing a problem, or refining something created in the same project.
Creative inspirations
Discover what Seele can do from capability cards
If you are unsure what to make, start from inspiration instead of a blank prompt. Browse the cards shown under the Workspace input box, or explore Community examples. Cards help you understand Seele capabilities and start faster; you do not need to learn the underlying skill system before creating.
Start from a nearby capability card when it helps, then tell SeeleAgent the specific theme, mechanic, visual style, platform target, and first playable milestone you want. You can also ignore the cards and describe the job directly.
Professional workflow
Engines, project files, and export
Beginners can start with the job outcome. Game developers can be explicit about engine, target platform, source files, project download, and continuation workflow.
Three.js
Browser-playable games, Web interactions, lightweight 2D / 3D prototypes.
Unity
Fuller game projects, physics, systems, WebGL / mobile / cross-platform direction.
Godot
Lightweight 2D or simple 3D prototypes, open-source workflow, clean structure.
Unreal
High-fidelity 3D, complex scenes, stronger visual presentation, professional prototypes.
Start in Workspace and brief SeeleAgent with the engine, platform, and export goal.
Lifecycle
Publish, community, and remix
Publish
Share playable demos, prototype milestones, playable ad concepts, or showcase versions for feedback and validation.
Publish from WorkspaceCommunity
Learn what Seele can make, how other creators structure ideas, and which game types work well.
Browse examplesRemix
Start from a proven mechanic, style, or project structure, then turn it into your own version.
Find a project to remixFAQ
Common questions
SeeleAgent is broader than games: it can also support images, video, 3D, and other creative production work. The game workflow is used here because it makes planning, previewing, files, publishing, and remixing easy to understand.
Is Seele only for small demos?
No. SeeleAgent can help with complex game creation and professional engine projects. For first-time users, a focused first milestone is recommended because it makes the workflow easier to understand.
Do I need to write perfect prompts?
No. Start with the outcome. SeeleAgent can ask questions, plan a complex build, or turn a broad production goal into a clearer milestone brief.
Do I need to choose a card?
No. Capability cards and examples help users start faster, but they are not a required step. If you describe the job directly, SeeleAgent can still help.
Should beginners choose an engine?
Usually no. Engine choice matters more when you have a target platform, export requirement, project download need, or professional development plan.

