The SeeleAgent system
SeeleAgent is a multimodal creation agent that turns a single natural-language prompt into a complete, playable experience. Rather than chaining third-party APIs, it orchestrates Seele AI's in-house foundation models across the full game-production pipeline — code, 3D assets, textures, audio, and scene layout — then lets you playtest directly in the browser.
What makes it different
Solves the hardest problem end to end
Most AI tools solve one slice of the problem: an image here, a code snippet there. SeeleAgent handles the hardest creation problem end to end — a complete playable game.
Simpler modalities follow naturally
Because it targets a full playable game, the simpler modalities — images, video, 3D, web — follow naturally from the same pipeline.
In-house models, not chained APIs
Rather than chaining third-party APIs, it orchestrates Seele AI's own foundation models across code, 3D assets, textures, audio, and scene layout — then lets you playtest directly in the browser.
How the agent works
- 01
Understand
The agent parses your prompt into game logic, spatial structure, and asset needs.
- 02
Generate
It produces code, 3D models, textures, audio, and scene layout together.
- 03
Assemble & playtest
It composes a playable build you can test in-browser and refine by chatting.
- 04
Export
Ship to Unity 6, Three.js, or the web.
The models behind it
Seele02
A native multimodal foundation model with a Mixture-of-Transformers architecture that unifies text, 3D, and spatial understanding, generation, and editing.
Read more →EVA01
A 3D-native model that treats mesh as a language for object understanding and geometry generation.
Read the report →PEGA Worldmodel
A world model with long-term 3D memory that simulates how game worlds evolve over time.
Read more →