Compare them by what they actually help you make, not by how loudly they claim to be an AI game generator.
Unreal Engine editor
Best when you need native Unreal production: Blueprints or C++, plugins, source control, platform-specific optimization, real packaging, and direct control over UE 5.8 features such as Lumen, MegaLights, Mesh Terrain, MetaHuman, and MCP experiments.
Unreal Editor for Fortnite
Best when your target is a Fortnite island or creator ecosystem. UEFN is also important because Epic's UE6 roadmap brings UE5 and UEFN together, with Verse and Scene Graph as major future-facing pieces.
SEELE AI
Best when you want to move from a rough idea to a focused Unreal-style playable direction quickly. Use it for scene design, game loop, controls, asset list, screenshots to capture, release notes, and paid-demo packaging decisions.
Image, video, and 3D asset AI tools
Best when the missing piece is a concept frame, texture direction, prop idea, character reference, or rough 3D asset. They are useful inputs, but they usually do not define the playable loop, camera, controls, or release package by themselves.