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Build a focused game jam idea with AI

Turn a game jam theme into a small playable idea. Choose one mechanic, define a finishable scope, and leave time to test, credit assets, and prepare your submission.

Get started with
  • Free starter credits
  • No coding required
  • Review cost before generating
  • Runs in your browser

Partners and teams

Google
Stanford University
itch.io
Tencent
Harvard University
AWS
POKI
TikTok
UC Berkeley
Microsoft
Demon Slayer
Baidu
Columbia University
NVIDIA
ANIPLEX
The University of Hong Kong
Trustpilot

How it works

How to Make an FPS Game with AI

Create a 3D first-person shooter with AI. Build a battlefield, add enemy waves, test your weapons, and refine the action with prompts.

  1. Step 1
    An illustrated warehouse level concept with cover, player and enemy positions, and three waves

    Design a Warehouse Survival Mission

    Plan a warehouse battlefield with a rifle, cover, and three waves of enemies.

  2. Step 2
    A diagram connecting a warehouse map to player, enemy, weapon, rules, and HUD panels

    Build Your 3D Shooter with AI

    Combine the warehouse map, weapons, enemies, combat rules, and game HUD.

  3. Step 3
    First-person warehouse gameplay with wave, health, ammo, and minimap indicators

    Aim, Shoot, and Survive

    Fight through enemy waves, reload your rifle, and manage your health and ammo.

    Make a game for free

Pick a starting point

Four ideas to explore first

One Button Lighthouse

One-button timing game redirecting a lighthouse beam to guide ships.

Prompt

Build One Button Lighthouse, a game jam prototype featuring one-button timing game redirecting a lighthouse beam to guide ships. Focus on one central mechanic, a tiny level set, an explicit ending, and a realistic jam scope. Define movement and interaction controls, readable feedback, a clear success condition, an understandable failure state, and a restart button. Begin with one complete playable scene and avoid unnecessary menus or paid purchases. Include a short controls explanation and a pause option. Use original characters, environments, and audio placeholders; do not copy protected brands. Test the core loop, collisions, scoring where relevant, and the ending before expanding the scope. Hold one button to slow the rotating beam and release it to speed up; illuminate each approaching ship before it reaches the rocks, then end after three successful rescues. Keep the first run under five minutes and make the central rule express a jam theme. Provide a compact checklist for the organizer’s AI policy, asset credits, and submission build testing.

    AI-generated game concept for One Button Lighthouse: one-button timing game redirecting a lighthouse beam to guide shipsOne Button Lighthouse ↗

    Why SEELE

    Shape the important player decisions

    Theme-to-mechanic prompts

    State how the theme changes player decisions rather than adding theme words only to the title.

    Small, finishable loops

    Request a single room, short run, or few levels with an understandable win or loss state.

    Submission-aware checklists

    Keep AI-use policy, credits, build format, and deadline checks visible throughout the jam.

    Made with SEELE

    Playable examples

    These games are playable. Pick one and give it a try.

    Who it’s for

    Start with a focused playable idea

    AI-generated game concept for One Button Lighthouse: one-button timing game redirecting a lighthouse beam to guide ships

    First-time jammers

    Explore a small game jam prototype idea with explicit controls, constraints, and a reviewable finish state.

    Try this idea ↗
    AI-generated game concept for Borrowed Seconds: single-room time-loop puzzle spending seconds to move platforms

    Solo participants

    Explore a small game jam prototype idea with explicit controls, constraints, and a reviewable finish state.

    Try this idea ↗
    AI-generated game concept for The Last Seed: small grid-based ecological puzzle restoring a barren island

    Small jam teams

    Explore a small game jam prototype idea with explicit controls, constraints, and a reviewable finish state.

    Try this idea ↗

    Compare

    Separate a prototype from a release

    Jam rules differ. Check whether AI tools and generated assets are allowed, disclose their use when required, and verify submission format and asset licenses yourself.

    FeaturePrototype with AIRelease preparation
    GoalExplore one complete core loop.Verify a compatible, tested distribution build.
    EvidenceInspect and playtest actual generated behavior.Check performance, rights, platform policies, and submission details.
    ScopeOne central mechanic, a tiny level set, an explicit ending, and a realistic jam scope.Jam rules differ. Check whether AI tools and generated assets are allowed, disclose their use when required, and verify submission format and asset licenses yourself.

    Reviews

    Creator videos

    FAQ

    AI Game Jam Maker FAQ

    Can I use AI in a game jam?

    Only if that jam’s rules allow it. Check tool and asset policies before generating anything, and provide disclosures or credits when required. This page does not claim approval from any organizer.

    How do I keep an AI game jam project small enough?

    Choose one mechanic, one main scene, and a clear ending. Test that version before adding content. Reserve time for broken controls, asset credits, packaging, and the submission form.

    Do these templates include finished jam submissions?

    No. Each template is a starting prompt with an illustrative concept image. Generate, playtest, refine, and verify the required submission format yourself.

    Give your game jam prototype a first playable shape

    Turn a game jam theme into a small playable idea. Choose one mechanic, define a finishable scope, and leave time to test, credit assets, and prepare your submission.

    Start creating →