Theme-to-mechanic prompts
State how the theme changes player decisions rather than adding theme words only to the title.
Turn a game jam theme into a small playable idea. Choose one mechanic, define a finishable scope, and leave time to test, credit assets, and prepare your submission.
How it works
Create a 3D first-person shooter with AI. Build a battlefield, add enemy waves, test your weapons, and refine the action with prompts.

Plan a warehouse battlefield with a rifle, cover, and three waves of enemies.

Combine the warehouse map, weapons, enemies, combat rules, and game HUD.

Fight through enemy waves, reload your rifle, and manage your health and ammo.
Make a game for freePick a starting point
One-button timing game redirecting a lighthouse beam to guide ships.
Build One Button Lighthouse, a game jam prototype featuring one-button timing game redirecting a lighthouse beam to guide ships. Focus on one central mechanic, a tiny level set, an explicit ending, and a realistic jam scope. Define movement and interaction controls, readable feedback, a clear success condition, an understandable failure state, and a restart button. Begin with one complete playable scene and avoid unnecessary menus or paid purchases. Include a short controls explanation and a pause option. Use original characters, environments, and audio placeholders; do not copy protected brands. Test the core loop, collisions, scoring where relevant, and the ending before expanding the scope. Hold one button to slow the rotating beam and release it to speed up; illuminate each approaching ship before it reaches the rocks, then end after three successful rescues. Keep the first run under five minutes and make the central rule express a jam theme. Provide a compact checklist for the organizer’s AI policy, asset credits, and submission build testing.
One Button Lighthouse ↗Why SEELE
State how the theme changes player decisions rather than adding theme words only to the title.
Request a single room, short run, or few levels with an understandable win or loss state.
Keep AI-use policy, credits, build format, and deadline checks visible throughout the jam.
Made with SEELE
These games are playable. Pick one and give it a try.
AdventureAdventure GamePlay the example ↗
ShooterWarcom: Neon BreachPlay the example ↗
ActionOld Gods RunPlay the example ↗
CasualCaution! Egg on the Car RoofPlay the example ↗
RunnerNeon Night Rush: Barrier DashPlay the example ↗
PuzzleMuseum ExhibitionPlay the example ↗
SimulationMilky Way Idle 3DPlay the example ↗
CasualSnowfall & Starry GiftsPlay the example ↗
RPGCrownfall-The-Three-Realms-CoverPlay the example ↗
SimulationFLYING CARPlay the example ↗Who it’s for

Explore a small game jam prototype idea with explicit controls, constraints, and a reviewable finish state.
Try this idea ↗
Explore a small game jam prototype idea with explicit controls, constraints, and a reviewable finish state.
Try this idea ↗
Explore a small game jam prototype idea with explicit controls, constraints, and a reviewable finish state.
Try this idea ↗Compare
Jam rules differ. Check whether AI tools and generated assets are allowed, disclose their use when required, and verify submission format and asset licenses yourself.
| Feature | Prototype with AI | Release preparation |
|---|---|---|
| Goal | Explore one complete core loop. | Verify a compatible, tested distribution build. |
| Evidence | Inspect and playtest actual generated behavior. | Check performance, rights, platform policies, and submission details. |
| Scope | One central mechanic, a tiny level set, an explicit ending, and a realistic jam scope. | Jam rules differ. Check whether AI tools and generated assets are allowed, disclose their use when required, and verify submission format and asset licenses yourself. |
Reviews
FAQ
Only if that jam’s rules allow it. Check tool and asset policies before generating anything, and provide disclosures or credits when required. This page does not claim approval from any organizer.
Choose one mechanic, one main scene, and a clear ending. Test that version before adding content. Reserve time for broken controls, asset credits, packaging, and the submission form.
No. Each template is a starting prompt with an illustrative concept image. Generate, playtest, refine, and verify the required submission format yourself.
Turn a game jam theme into a small playable idea. Choose one mechanic, define a finishable scope, and leave time to test, credit assets, and prepare your submission.
Start creating →