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Prototype a game with AI, then plan your Steam release

Explore a desktop game idea with SEELE AI before preparing a Steam release. Define the playable loop, test the build, and keep Steamworks publishing as a separate workflow.

Get started with
  • Free starter credits
  • No coding required
  • Review cost before generating
  • Runs in your browser

Partners and teams

Google
Stanford University
itch.io
Tencent
Harvard University
AWS
POKI
TikTok
UC Berkeley
Microsoft
Demon Slayer
Baidu
Columbia University
NVIDIA
ANIPLEX
The University of Hong Kong
Trustpilot

How it works

Build a voxel sandbox

Start with a river to cross and give players the blocks and tools to build their own bridge.

  1. Step 1
    A notebook sketch of a voxel river valley, half a wooden bridge, and the next block position

    Start with a river to cross

    Picture a blocky world where the player reaches a river and builds a wooden bridge to get to the other side.

  2. Step 2
    A workspace concept showing the valley, a grid preview at the bridge end, and blocks for building

    Set up block building in SEELE

    Ask seeleAgent to shape the riverbanks and add wood blocks. Let players preview where each block will go, place it, or remove it.

  3. Step 3
    A first-person view of a translucent placement block in a bridge gap, with a wood block selected in the hotbar

    Cross the bridge you built

    Select a wood block, line up the preview, and click to place it. Finish the bridge and walk across.

    Make a game for free

Pick a starting point

Four ideas to explore first

Ashlight Courier

Keyboard-controlled isometric courier adventure through a volcanic village.

Prompt

Build Ashlight Courier, a desktop game prototype featuring keyboard-controlled isometric courier adventure through a volcanic village. Focus on desktop keyboard and mouse controls, a bounded playable slice, and explicit build validation. Define movement and interaction controls, readable feedback, a clear success condition, an understandable failure state, and a restart button. Begin with one complete playable scene and avoid unnecessary menus or paid purchases. Include a short controls explanation and a pause option. Use original characters, environments, and audio placeholders; do not copy protected brands. Test the core loop, collisions, scoring where relevant, and the ending before expanding the scope. Use WASD to move and E to interact with village residents; collect three parcels and deliver each to the right house while avoiding periodic lava vents. Treat this as a desktop prototype for a possible future Steam release, not a Steam-uploaded or certified build. Do not invent Steamworks integration or claim platform export is already verified.

    AI-generated game concept for Ashlight Courier: keyboard-controlled isometric courier adventure through a volcanic villageAshlight Courier ↗

    Why SEELE

    Shape the important player decisions

    Desktop-focused design

    Ask for keyboard and mouse controls, legible menus, and a contained slice of your intended indie game.

    A testable vertical slice

    Specify the beginning, core decisions, failure recovery, and ending before expanding content.

    Release-readiness planning

    Record unresolved build, licensing, accessibility, and store-page tasks instead of treating a prototype as release-ready.

    Made with SEELE

    Playable examples

    These games are playable. Pick one and give it a try.

    Who it’s for

    Start with a focused playable idea

    AI-generated game concept for Ashlight Courier: keyboard-controlled isometric courier adventure through a volcanic village

    Aspiring Steam developers

    Explore a small desktop game prototype idea with explicit controls, constraints, and a reviewable finish state.

    Try this idea ↗
    AI-generated game concept for Signal in the Snow: first-person atmospheric radio puzzle inside a snowbound research station

    Solo indie creators

    Explore a small desktop game prototype idea with explicit controls, constraints, and a reviewable finish state.

    Try this idea ↗
    AI-generated game concept for Clockwork Orchard: top-down automation puzzle with mechanical fruit sorting

    Teams testing a vertical slice

    Explore a small desktop game prototype idea with explicit controls, constraints, and a reviewable finish state.

    Try this idea ↗

    Compare

    Separate a prototype from a release

    SEELE AI is not a one-click Steam publisher. A Steam release requires your own Steamworks onboarding, a supported desktop build, store assets, required disclosures, and Valve review.

    FeaturePrototype with AIRelease preparation
    GoalExplore one complete core loop.Verify a compatible, tested distribution build.
    EvidenceInspect and playtest actual generated behavior.Check performance, rights, platform policies, and submission details.
    ScopeDesktop keyboard and mouse controls, a bounded playable slice, and explicit build validation.SEELE AI is not a one-click Steam publisher. A Steam release requires your own Steamworks onboarding, a supported desktop build, store assets, required disclosures, and Valve review.

    Reviews

    Creator videos

    FAQ

    AI Game Maker for Steam FAQ

    Can SEELE AI publish my game directly to Steam?

    No direct Steam publishing is promised here. Use SEELE AI to explore and iterate on a game prototype; Steamworks setup, a compatible desktop build, store submissions, and review remain separate responsibilities.

    Is an AI-generated prototype automatically ready for Steam?

    No. Verify the actual project, desktop build path, performance, input, asset rights, and required Steam disclosures. A concept image or browser prototype is not proof that a Windows, macOS, or Linux build is ready.

    Where should I check current Steam publishing requirements?

    Consult Valve’s official Steamworks documentation for onboarding, Steam Direct fees, supported builds, store pages, AI-content disclosures where applicable, and review. Requirements and timings can change.

    Give your desktop game prototype a first playable shape

    Explore a desktop game idea with SEELE AI before preparing a Steam release. Define the playable loop, test the build, and keep Steamworks publishing as a separate workflow.

    Start creating →