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AI Idle Game Generator

Build a clicker game with automatic income. Start with one resource, unlock your first producer, and test how upgrade prices shape your incremental game.

Get started with
  • Free starter credits
  • No coding required
  • Review cost before generating
  • Runs in your browser

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Google
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UC Berkeley
Microsoft
Demon Slayer
Baidu
Columbia University
NVIDIA
ANIPLEX
The University of Hong Kong
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How it works

Build a voxel sandbox

Start with a river to cross and give players the blocks and tools to build their own bridge.

  1. Step 1
    A notebook sketch of a voxel river valley, half a wooden bridge, and the next block position

    Start with a river to cross

    Picture a blocky world where the player reaches a river and builds a wooden bridge to get to the other side.

  2. Step 2
    A workspace concept showing the valley, a grid preview at the bridge end, and blocks for building

    Set up block building in SEELE

    Ask seeleAgent to shape the riverbanks and add wood blocks. Let players preview where each block will go, place it, or remove it.

  3. Step 3
    A first-person view of a translucent placement block in a bridge gap, with a wood block selected in the hotbar

    Cross the bridge you built

    Select a wood block, line up the preview, and click to place it. Finish the bridge and walk across.

    Make a game for free

Pick a starting point

Clicker and incremental game prompts

Bakery Clicker

Tap to earn coins, buy an oven for automatic income, and test when the next oven becomes affordable. AI-generated concept illustration.

Prompt

Build a playable browser bakery clicker. Start at 0 coins and earn 1 coin per click or tap. The first oven costs 15 coins. Each oven adds 1 coin per second while the game is open. Price each new oven at 15 times 1.35 to the power of the number of ovens owned, rounded up. Show the coin balance, income per second, next oven price, and payback time. Use one screen with a clear tap button and oven upgrade. Test the first three purchases and check that coins keep rising when you stop tapping.

    AI-generated idle game concept art: Idle Bakery with visible production stations and resourcesBakery Clicker ↗

    Why SEELE

    Build around the decisions players make

    Production and automation

    Describe the chain from manual actions to autonomous producers, including rates and storage limits.

    Balance upgrade costs

    Show the price, added income per second, and payback time for each upgrade. Playtest when players can afford their first three purchases and adjust the starting price or cost growth if progress stalls.

    Saving, offline gains, and prestige

    Specify save recovery, a capped elapsed-time reward, and explicit reset rules. Test each behavior rather than assuming it works.

    Made with SEELE

    Playable examples

    These games are playable. Pick one and give it a try.

    Who it’s for

    Build an idle loop worth testing

    AI-generated idle game concept art: Idle Bakery with visible production stations and resources

    Solo creators

    Explore a compact incremental idea without beginning with a large game design document.

    Try this idea ↗
    AI-generated idle game concept art: Crystal Mine Tycoon with visible production stations and resources

    Game designers

    Turn production chains and upgrade decisions into an interactive balancing prototype.

    Try this idea ↗
    AI-generated idle game concept art: Greenhouse Grower with visible production stations and resources

    Learning builders

    Experiment with timers, automation, save states, and visible feedback in a small project.

    Try this idea ↗

    Compare

    A focused prompt versus an empty project

    Both approaches require design review and playtesting.

    FeatureStart with SEELE AIStart from an empty project
    First stepDescribe a resource loop or choose a template.Set up the project and implement the initial loop.
    IterationExplain changes, then review the generated behavior.Change implementation and review the behavior.
    Release readinessTest balance, saving, accessibility, and requested features.Test balance, saving, accessibility, and implemented features.

    Reviews

    Creator videos

    FAQ

    Questions before you create

    How do I make an idle game with AI?

    Start with the Bakery Clicker prompt. Define what a click earns, what the first producer costs, and how much it earns per second. Generate a prototype, buy the first producer, then stop clicking to check that the balance keeps rising.

    How do I balance upgrade costs in an incremental game?

    Divide the upgrade cost by the extra income it adds per second to estimate payback. An upgrade that costs 60 coins and adds 2 coins per second pays back in 30 seconds. Also time how long it takes to afford each upgrade. If the opening stalls, lower the early prices or increase starting income, then playtest again.

    Does automatic income continue when I close the game?

    Automatic income runs while the game is open. To add offline progress, ask for a local save with a timestamp and a cap on earnings while away. Close and reopen the generated prototype to verify the reward and test what happens at the cap.

    Build your first idle clicker

    Start with the bakery prompt, unlock automatic income, and playtest the first few upgrades.

    Create an idle game →