Prompt starter
Give the team one brief with the player objective, camera, movement rules, and the part of the level to prototype.
How it works

Name the genre, camera, target platform, and movement limits. Mark where players start, what they need to do, and where the level ends.

Keep the goal fixed and vary the route, sightlines, or elevation. Record how each version changes pacing and what geometry it needs.

Pick a layout, list the primitive shapes you need, and bring the brief into Workspace with a short checklist for the first playtest.
Pick a starting point
Plan a short route that teaches one jump before asking the player to cross a wider gap.
Graybox a rooftop platformer with two practice jumps, a checkpoint, and a final jump to the exit. Size each gap against the maximum jump distance and add a landing check.

Why SEELE
Give the team one brief with the player objective, camera, movement rules, and the part of the level to prototype.
Compare routes against the same goal. Record rough sizes, placeholder geometry, and assumptions so the team can choose what to build first.
Check navigation, pacing, and gameplay feel in the graybox. Review originality, asset rights, accessibility, and performance before publishing.
FAQ
A level blockout, also called a graybox, uses simple shapes to test the size, route, and pacing of a game level before detailed art is added.
It helps turn a level idea into a prompt, a production brief, layout variants, and review notes you can refine in Workspace.
Name the genre, player goal, camera, target platform, and any movement or production constraints. Pick a starter or write your own, then continue in Workspace.
Include a scoped concept, the start and exit, key routes, placeholder geometry, and a checklist of what the first playtest needs to answer.
Keep the player goal and movement rules fixed. Change one part of the layout at a time and compare route length, sightlines, and places where players get stuck.
Playtest the layout for gameplay feel, balance, and accessibility. Review originality, brand fit, asset rights, and performance before publishing.
Start with the player goal and one route to test.
Write a level blockout prompt