Build a focused first pass
Use your game context to prepare a game world brief with landmarks, routes, and scene scale.
How it works

Describe the genre, camera or screen size, and what the player should notice or do. Start with a game world brief with landmarks, routes, and scene scale.

Ask for two versions around the same scene or player action. Vary one choice at a time so you can compare the result.

Use a small scene or sample to check your choice. The destination reads from the spawn camera. Keep the decisions you want to carry into your next pass.
Pick a starting point
Use a starting prompt from this tool and adapt it to your own game.
Create a first-pass world model brief for 3D world model generator in a game project, including user goal, production constraints, and the most useful next step.

Why SEELE
Use your game context to prepare a game world brief with landmarks, routes, and scene scale.
Keep the same game scene and compare two approaches before deciding what to make.
Set one acceptance check for the next pass. The destination reads from the spawn camera.
FAQ
3D World Model Generator is a workflow for turning a rough request into a clearer world model brief that a team can review, compare, and continue inside Seele AI.
It is most useful for teams that need a faster first pass before deeper production work, especially when scope, direction, or output quality still needs discussion.
No. It is strongest for early-stage world layout and environment planning, while performance, navigation flow, streaming strategy, and final scene assembly still need human review before anything is treated as final.
You get a stronger first-pass world model brief, clearer comparison between directions, and a cleaner handoff into Workspace for the next round of iteration.
Describe the game, the moment the player sees or uses the result, and the constraint that matters most. Ask for a game world brief with landmarks, routes, and scene scale.
Try it in a small scene or review it from the player camera. For the first example, check that the destination reads from the spawn camera.
Yes. Pick one small scene or interaction and describe what the player should see or do. You can revise the prompt as the idea becomes clearer.
Bring a game idea to Workspace and work through a game world brief with landmarks, routes, and scene scale.
Write a game prompt