
Start From A Precise Brief
Carry a concrete asset request into Workspace with the intended use and constraints already named.
Use this promptSEELE AI · Tool
Turn a game-asset idea into a structured prompt, then continue the same brief in SEELE Workspace. Generated or revised assets remain drafts until technical, visual, rights, and destination checks are complete.
This tool turns a 3D game-asset idea into an editable production brief and carries the exact prompt into SEELE Workspace. Every generated or revised asset remains a draft until technical, visual, rights, and destination checks pass.

The working loop
Keep intent, constraints, and review criteria visible through the first pass.
Name the prop or character, visual direction, game camera, destination engine, scale, and technical constraints. The prompt enters Workspace with the intended use and acceptance checks intact.
Ask for one draft or compare directions while preserving the same use and review criteria. The Workspace thread keeps the brief available for continued prompting and iteration.
Inspect geometry, transforms, UVs, materials, scale, rights, performance, and compatibility in the actual destination. Human approval remains required before the asset is treated as game-ready.
What leaves the page
The handoff is designed to produce concrete material for iteration, not an automatic shipping claim.
A visual and structural starting point tied to a named game use rather than an unspecified model request.
A compact record of silhouette, materials, scale, camera, engine, and delivery expectations.
Checks for geometry, transforms, UVs, materials, rights, performance, and destination fit.
Fit and limits
Before you start
Name the asset, intended game use, visual direction, representative camera distance, scale, destination engine, materials, topology or motion needs, and the first decision you want reviewed. Add constraints that would make a draft unusable, so the Workspace thread starts with explicit acceptance criteria rather than an open-ended model request.
No. This page structures a brief and carries the exact prompt into SEELE Workspace for continued generation and iteration. Any generated or revised asset remains a draft until a person checks geometry, transforms, normals, UVs, materials, scale, rights, performance, collision, animation needs, and compatibility in the actual destination.
Yes. You can choose a text-led starter or use a reference-led planning prompt, then edit the request before the handoff. Use only references you have the right to use. The resulting direction still needs visual comparison, technical cleanup, originality review, and destination testing before a team accepts it.
Yes. Selecting a starter replaces the editable prompt-box value. The primary action then appends that exact text as the prompt query parameter on the Workspace URL. You can inspect or change the text before continuing, so the handoff is explicit and does not rely on hidden page state.
Check transforms, units, scale, pivots, geometry, normals, UVs, material assignments, texture budgets, naming, collision, rigging or animation needs, licensing, and performance in the intended scene. Import the file into the actual target engine and test representative lighting, camera distance, motion, and platform constraints before approval.
No. The workflow can make the starting brief, constraints, and review checkpoints easier to share, but it does not replace artistic direction, modeling judgment, cleanup, optimization, rigging, technical validation, or final approval. A qualified person still decides whether an asset is suitable for the specific game and production pipeline.
Next move
Choose or edit a prompt, then carry the exact brief into SEELE Workspace for the next iteration.
Choose A Starting Route
Each card selects a complete prompt that remains editable before the Workspace handoff.

Carry a concrete asset request into Workspace with the intended use and constraints already named.
Use this prompt
Choose another starter prompt to explore a materially different route without rewriting the request from scratch.
Use this prompt
Frame the checks a human should complete before the result enters a game project.
Use this promptA Practical Handoff, Not A One-Click Promise
The page stays inside capabilities that can be represented honestly and reviewed in the target workflow.

Select a starter prompt or edit the brief, then send the exact text into SEELE Workspace as the prompt parameter.
Open Workspace
Name the target engine, camera distance, animation needs, and delivery constraints before deeper asset work begins.
Open Workspace
Treat generated or revised assets as drafts until geometry, materials, scale, rights, and runtime fit have been checked.
Open WorkspaceStructured Handoff Versus An Unscoped Request
A structured brief makes review criteria visible before deeper production work.
| Dimension | Structured SEELE handoff | Unscoped request |
|---|---|---|
| Input | Use, constraints, and review target are named | Goal and constraints may remain implicit |
| Continuation | Exact prompt continues into Workspace | Context may need to be recreated |
| Review | Human checks are listed before production use | Acceptance criteria may be unclear |
Who Can Use This Workflow
Built for teams preparing or reviewing 3D game assets.
Structure an asset brief and the checks needed before approval.
Open WorkspaceName topology, scale, material, engine, and runtime constraints before iteration.
Open WorkspaceCarry one shared prompt from planning into a reviewable Workspace thread.
Open Workspace