Build a focused first pass
Use your game context to prepare an in world barcode graphic brief with readable placement and a plain inventory ID.
Design a clear detail for your game world. Ask seeleAgent for an in world barcode graphic brief with readable placement and a plain inventory ID. Describe what you are making and how the player will use it.
How it works

Describe the genre, camera or screen size, and what the player should notice or do. Start with an in world barcode graphic brief with readable placement and a plain inventory ID.

Ask for two versions around the same scene or player action. Vary one choice at a time so you can compare the result.

Use a small scene or sample to check your choice. The detail reads in a compact layout. Keep the decisions you want to carry into your next pass.
Pick a starting point
Work on an in world barcode graphic brief with readable placement and a plain inventory ID for a retro sci fi inventory with small UI elements and a compact item panel.
Help me plan an in world barcode graphic brief with readable placement and a plain inventory ID for a retro sci fi inventory with small UI elements and a compact item panel. Give me two workable directions and a small test I can run. Check that the detail reads in a compact layout.

Why SEELE
Use your game context to prepare an in world barcode graphic brief with readable placement and a plain inventory ID.
Keep the same game scene and compare two approaches before deciding what to make.
Set one acceptance check for the next pass. The detail reads in a compact layout.
FAQ
Describe the game, the moment the player sees or uses the result, and the constraint that matters most. Ask for an in world barcode graphic brief with readable placement and a plain inventory ID.
Try it in a small scene or review it from the player camera. For the first example, check that the detail reads in a compact layout.
Yes. Pick one small scene or interaction and describe what the player should see or do. You can revise the prompt as the idea becomes clearer.
Bring a game idea to Workspace and work through an in world barcode graphic brief with readable placement and a plain inventory ID.
Write a game prompt