Build a focused first pass
Use your game context to prepare a compact design document with the core loop, first playable scope, and acceptance checks.
Give your game idea a clear hook you can share. Ask seeleAgent for a compact design document with the core loop, first playable scope, and acceptance checks. Describe what you are making and how the player will use it.
How it works

Describe the genre, camera or screen size, and what the player should notice or do. Start with a compact design document with the core loop, first playable scope, and acceptance checks.

Ask for two versions around the same scene or player action. Vary one choice at a time so you can compare the result.

Use a small scene or sample to check your choice. The pitch says what the player actually does. Keep the decisions you want to carry into your next pass.
Pick a starting point
Work on a compact design document with the core loop, first playable scope, and acceptance checks for a weekend game jam about repairing a lighthouse one room at a time.
Help me plan a compact design document with the core loop, first playable scope, and acceptance checks for a weekend game jam about repairing a lighthouse one room at a time. Give me two workable directions and a small test I can run. Check that the pitch says what the player actually does.

Why SEELE
Use your game context to prepare a compact design document with the core loop, first playable scope, and acceptance checks.
Keep the same game scene and compare two approaches before deciding what to make.
Set one acceptance check for the next pass. The pitch says what the player actually does.
FAQ
AI Game Design Document Generator is a Seele AI workflow for creators who need to GDD outline, scope, mechanics, and production checklist. It turns a short intent into a structured prompt and production checklist.
Yes. Add the genre, style, target platform, and one constraint. The workflow turns that rough input into a clearer workspace prompt.
The page is designed to hand off into the Seele workspace so the output can continue toward a playable prototype, asset pack, or scene plan.
Describe the game, the moment the player sees or uses the result, and the constraint that matters most. Ask for a compact design document with the core loop, first playable scope, and acceptance checks.
Try it in a small scene or review it from the player camera. For the first example, check that the pitch says what the player actually does.
Yes. Pick one small scene or interaction and describe what the player should see or do. You can revise the prompt as the idea becomes clearer.
Bring a game idea to Workspace and work through a compact design document with the core loop, first playable scope, and acceptance checks.
Write a game prompt