Build a focused first pass
Use your game context to prepare a sandbox prototype brief with one interaction loop and an emergent outcome.
Give players a decision you can test in a small build. Ask seeleAgent for a sandbox prototype brief with one interaction loop and an emergent outcome. Describe what you are making and how the player will use it.
How it works

Describe the genre, camera or screen size, and what the player should notice or do. Start with a sandbox prototype brief with one interaction loop and an emergent outcome.

Ask for two versions around the same scene or player action. Vary one choice at a time so you can compare the result.

Use a small scene or sample to check your choice. A first time player can see both options. Keep the decisions you want to carry into your next pass.
Pick a starting point
Use a starting prompt from this tool and adapt it to your own game.
Create a cozy miniature island sandbox with crafting, weather toys, and playful creature reactions.

Why SEELE
Use your game context to prepare a sandbox prototype brief with one interaction loop and an emergent outcome.
Keep the same game scene and compare two approaches before deciding what to make.
Set one acceptance check for the next pass. A first time player can see both options.
FAQ
No. It is better understood as a tool for drafting sandbox concepts, systems, and prototype slices.
Yes. It is useful for combining player verbs, environment rules, and simple systems into more playful interactions.
Yes. Most teams benefit from testing a smaller sandbox slice before expanding the concept.
Cozy toyboxes, crafting spaces, physics playgrounds, creature habitats, and similar system-rich concepts fit well.
Describe the game, the moment the player sees or uses the result, and the constraint that matters most. Ask for a sandbox prototype brief with one interaction loop and an emergent outcome.
Try it in a small scene or review it from the player camera. For the first example, check that a first time player can see both options.
Yes. Pick one small scene or interaction and describe what the player should see or do. You can revise the prompt as the idea becomes clearer.
Bring a game idea to Workspace and work through a sandbox prototype brief with one interaction loop and an emergent outcome.
Write a game prompt