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Character Interactive Scene Maker

Turn one player choice into a consequence worth seeing. Ask seeleAgent for a story scene with a character goal, player agency, and a visible consequence. Describe what you are making and how the player will use it.

Get started with
  • Game specific prompts
  • Design alternatives
  • Checks for your next pass

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Google
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Microsoft
Demon Slayer
Baidu
Columbia University
NVIDIA
ANIPLEX
The University of Hong Kong
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How it works

From idea to a draft you can review

  1. 01 · Step 1Character Interactive Scene Maker workflow scene 1 for game creators.

    Give the player a reason to care

    Describe the genre, camera or screen size, and what the player should notice or do. Start with a story scene with a character goal, player agency, and a visible consequence.

  2. 02 · Step 2Character Interactive Scene Maker workflow scene 2 for game creators.

    Write the choices and states

    Ask for two versions around the same scene or player action. Vary one choice at a time so you can compare the result.

  3. 03 · Step 3Character Interactive Scene Maker workflow scene 3 for game creators.

    Play through the outcome

    Use a small scene or sample to check your choice. The consequence follows from the player choice. Keep the decisions you want to carry into your next pass.

Pick a starting point

Start with a game you want to make

Try a prompt for this tool

Use a starting prompt from this tool and adapt it to your own game.

Prompt

Create an interactive character or story game brief for Character Interactive Scene Maker. Include protagonist setup, scene goals, player choices, branching moments, visual style, first playable scope, and iteration steps.

  • The result addresses the requested game task
  • The constraints stay visible in the draft
Character Interactive Scene Maker workflow scene 1 for game creators.

Why SEELE

What you can prepare in Workspace

Build a focused first pass

Use your game context to prepare a story scene with a character goal, player agency, and a visible consequence.

Explore alternatives

Keep the same game scene and compare two approaches before deciding what to make.

Set up a useful review

Set one acceptance check for the next pass. The consequence follows from the player choice.

FAQ

Frequently asked questions

Who is this page for?

Creators who want to validate an interactive game, character, or story idea before committing to full production.

What can Seele help generate?

Seele can help shape prompts, scenes, gameplay loops, character interactions, UI states, and playable prototype workflows.

Do I need to code?

You can start without code by using a prompt or template. Complex production behavior still needs human review and technical validation.

Can I import my own assets?

Use your own character art, story notes, or references as planning inputs when you have the rights to use them.

What should I include in my prompt?

Describe the game, the moment the player sees or uses the result, and the constraint that matters most. Ask for a story scene with a character goal, player agency, and a visible consequence.

How can I tell whether the result fits my game?

Try it in a small scene or review it from the player camera. For the first example, check that the consequence follows from the player choice.

Can I start while I am still working out my game idea?

Yes. Pick one small scene or interaction and describe what the player should see or do. You can revise the prompt as the idea becomes clearer.

Start with one scene from your game

Bring a game idea to Workspace and work through a story scene with a character goal, player agency, and a visible consequence.

Write a game prompt
Character Interactive Scene Maker for Game Creators | SEELE AI