Build a focused first pass
Use your game context to prepare a branching dialogue draft with character voice, choice conditions, and outcome states.
Turn one player choice into a consequence worth seeing. Ask seeleAgent for a branching dialogue draft with character voice, choice conditions, and outcome states. Describe what you are making and how the player will use it.
How it works

Describe the genre, camera or screen size, and what the player should notice or do. Start with a branching dialogue draft with character voice, choice conditions, and outcome states.

Ask for two versions around the same scene or player action. Vary one choice at a time so you can compare the result.

Use a small scene or sample to check your choice. The consequence follows from the player choice. Keep the decisions you want to carry into your next pass.
Pick a starting point
Use a starting prompt from this tool and adapt it to your own game.
Create a first-pass brief for branching conversations, choice logic, and dialogue flow structure in a game project, with gameplay fit, production scope, and a usable next-step outline.

Why SEELE
Use your game context to prepare a branching dialogue draft with character voice, choice conditions, and outcome states.
Keep the same game scene and compare two approaches before deciding what to make.
Set one acceptance check for the next pass. The consequence follows from the player choice.
FAQ
Yes. This workflow is meant to help teams structure the first useful version of the idea so they can review, trim, and continue it inside Seele AI.
Yes. The handoff box sends the prompt into Workspace so the same direction can continue into broader game generation or follow-up workflow steps.
It outputs a clearer dialogue tree outline, stronger first-pass structure, and practical notes about what to review next before moving deeper into production.
Final creative judgment, technical feasibility, implementation detail, and any shipping-level approval still need human review after the first AI pass.
Describe the game, the moment the player sees or uses the result, and the constraint that matters most. Ask for a branching dialogue draft with character voice, choice conditions, and outcome states.
Try it in a small scene or review it from the player camera. For the first example, check that the consequence follows from the player choice.
Yes. Pick one small scene or interaction and describe what the player should see or do. You can revise the prompt as the idea becomes clearer.
Bring a game idea to Workspace and work through a branching dialogue draft with character voice, choice conditions, and outcome states.
Write a game prompt