Build a focused first pass
Use your game context to prepare a shortlist of distinctive game titles tied to the playable hook and tone.
Give your game idea a clear hook you can share. Ask seeleAgent for a shortlist of distinctive game titles tied to the playable hook and tone. Describe what you are making and how the player will use it.
How it works

Describe the genre, camera or screen size, and what the player should notice or do. Start with a shortlist of distinctive game titles tied to the playable hook and tone.

Ask for two versions around the same scene or player action. Vary one choice at a time so you can compare the result.

Use a small scene or sample to check your choice. The pitch says what the player actually does. Keep the decisions you want to carry into your next pass.
Pick a starting point
Work on a shortlist of distinctive game titles tied to the playable hook and tone for a weekend game jam about repairing a lighthouse one room at a time.
Help me plan a shortlist of distinctive game titles tied to the playable hook and tone for a weekend game jam about repairing a lighthouse one room at a time. Give me two workable directions and a small test I can run. Check that the pitch says what the player actually does.

Why SEELE
Use your game context to prepare a shortlist of distinctive game titles tied to the playable hook and tone.
Keep the same game scene and compare two approaches before deciding what to make.
Set one acceptance check for the next pass. The pitch says what the player actually does.
FAQ
Describe the game, the moment the player sees or uses the result, and the constraint that matters most. Ask for a shortlist of distinctive game titles tied to the playable hook and tone.
Try it in a small scene or review it from the player camera. For the first example, check that the pitch says what the player actually does.
Yes. Pick one small scene or interaction and describe what the player should see or do. You can revise the prompt as the idea becomes clearer.
Bring a game idea to Workspace and work through a shortlist of distinctive game titles tied to the playable hook and tone.
Write a game prompt