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No-Code Game Logic Builder

Give players a decision you can test in a small build. Ask seeleAgent for a rule sheet with inputs, game states, and expected edge cases. Describe what you are making and how the player will use it.

Get started with
  • Game specific prompts
  • Design alternatives
  • Checks for your next pass

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Google
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UC Berkeley
Microsoft
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NVIDIA
ANIPLEX
The University of Hong Kong
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How it works

From idea to a draft you can review

  1. 01 · Step 1No-Code Game Logic Builder workflow scene 1 for game creators.

    Name the player decision

    Describe the genre, camera or screen size, and what the player should notice or do. Start with a rule sheet with inputs, game states, and expected edge cases.

  2. 02 · Step 2No-Code Game Logic Builder workflow scene 2 for game creators.

    Sketch the first playable slice

    Ask for two versions around the same scene or player action. Vary one choice at a time so you can compare the result.

  3. 03 · Step 3No-Code Game Logic Builder workflow scene 3 for game creators.

    Set up the playtest

    Use a small scene or sample to check your choice. A first time player can see both options. Keep the decisions you want to carry into your next pass.

Pick a starting point

Start with a game you want to make

Try a prompt for this tool

Use a starting prompt from this tool and adapt it to your own game.

Prompt

Design a no-code game logic flow for a puzzle roguelite where players combine elemental tiles to open routes and trigger hazards.

  • The result addresses the requested game task
  • The constraints stay visible in the draft
No-Code Game Logic Builder workflow scene 1 for game creators.

Why SEELE

What you can prepare in Workspace

Build a focused first pass

Use your game context to prepare a rule sheet with inputs, game states, and expected edge cases.

Explore alternatives

Keep the same game scene and compare two approaches before deciding what to make.

Set up a useful review

Set one acceptance check for the next pass. A first time player can see both options.

FAQ

Frequently asked questions

Can a no-code game logic builder help with both simple and complex mechanics?

Yes. It works for simple loops and more layered systems as long as the prompt explains the player verbs and design goal clearly.

Does a no-code game logic builder replace implementation?

No. Final implementation, testing, and integration still need engineering or tool setup work. The workflow is strongest for planning and handoff.

What should I include in the prompt?

Include the player actions, game rules, success and failure states, and what the first prototype needs to prove. Edge cases and progression details also help.

When should I use this workflow?

Use it when the team understands the game fantasy but still needs to clarify how the system should actually behave in a playable form.

What should I include in my prompt?

Describe the game, the moment the player sees or uses the result, and the constraint that matters most. Ask for a rule sheet with inputs, game states, and expected edge cases.

How can I tell whether the result fits my game?

Try it in a small scene or review it from the player camera. For the first example, check that a first time player can see both options.

Can I start while I am still working out my game idea?

Yes. Pick one small scene or interaction and describe what the player should see or do. You can revise the prompt as the idea becomes clearer.

Start with one scene from your game

Bring a game idea to Workspace and work through a rule sheet with inputs, game states, and expected edge cases.

Write a game prompt
No-Code Game Logic Builder for Game Creators | SEELE AI