Build a focused first pass
Use your game context to prepare a game trailer beat sheet with a strong opening, a gameplay reveal, and a closing hook.
Find the moment that makes someone want to play. Ask seeleAgent for a game trailer beat sheet with a strong opening, a gameplay reveal, and a closing hook. Describe what you are making and how the player will use it.
How it works

Describe the genre, camera or screen size, and what the player should notice or do. Start with a game trailer beat sheet with a strong opening, a gameplay reveal, and a closing hook.

Ask for two versions around the same scene or player action. Vary one choice at a time so you can compare the result.

Use a small scene or sample to check your choice. The core mechanic is visible in the opening shot. Keep the decisions you want to carry into your next pass.
Pick a starting point
Use a starting prompt from this tool and adapt it to your own game.
Create a first-pass brief for trailer beats, promo hooks, and launch video structure in a game project, with gameplay fit, production scope, and a usable next-step outline.

Why SEELE
Use your game context to prepare a game trailer beat sheet with a strong opening, a gameplay reveal, and a closing hook.
Keep the same game scene and compare two approaches before deciding what to make.
Set one acceptance check for the next pass. The core mechanic is visible in the opening shot.
FAQ
Yes. This workflow is meant to help teams structure the first useful version of the idea so they can review, trim, and continue it inside Seele AI.
Yes. The handoff box sends the prompt into Workspace so the same direction can continue into broader game generation or follow-up workflow steps.
It outputs a clearer trailer outline, stronger first-pass structure, and practical notes about what to review next before moving deeper into production.
Final creative judgment, technical feasibility, implementation detail, and any shipping-level approval still need human review after the first AI pass.
Describe the game, the moment the player sees or uses the result, and the constraint that matters most. Ask for a game trailer beat sheet with a strong opening, a gameplay reveal, and a closing hook.
Try it in a small scene or review it from the player camera. For the first example, check that the core mechanic is visible in the opening shot.
Yes. Pick one small scene or interaction and describe what the player should see or do. You can revise the prompt as the idea becomes clearer.
Bring a game idea to Workspace and work through a game trailer beat sheet with a strong opening, a gameplay reveal, and a closing hook.
Write a game prompt