Build a focused first pass
Use your game context to prepare a run cycle pose plan with foot contacts, stride rhythm, and a clean loop point.
Make the movement clear from the camera players actually use. Ask seeleAgent for a run cycle pose plan with foot contacts, stride rhythm, and a clean loop point. Describe what you are making and how the player will use it.
How it works

Describe the genre, camera or screen size, and what the player should notice or do. Start with a run cycle pose plan with foot contacts, stride rhythm, and a clean loop point.

Ask for two versions around the same scene or player action. Vary one choice at a time so you can compare the result.

Use a small scene or sample to check your choice. The silhouette reads at gameplay size. Keep the decisions you want to carry into your next pass.
Pick a starting point
Use a starting prompt from this tool and adapt it to your own game.
Create a first-pass animation brief for run cycle generator in a game project, including user goal, production constraints, and the most useful next step.

Why SEELE
Use your game context to prepare a run cycle pose plan with foot contacts, stride rhythm, and a clean loop point.
Keep the same game scene and compare two approaches before deciding what to make.
Set one acceptance check for the next pass. The silhouette reads at gameplay size.
FAQ
Describe the game, the moment the player sees or uses the result, and the constraint that matters most. Ask for a run cycle pose plan with foot contacts, stride rhythm, and a clean loop point.
Try it in a small scene or review it from the player camera. For the first example, check that the silhouette reads at gameplay size.
Yes. Pick one small scene or interaction and describe what the player should see or do. You can revise the prompt as the idea becomes clearer.
Bring a game idea to Workspace and work through a run cycle pose plan with foot contacts, stride rhythm, and a clean loop point.
Write a game prompt